Young Geniuses · Ages 13 to 14
Surds Speed Simplifier
Simplify surds and radicals against a friendly timer in a quantum energy research facility, for ages 13 to 14.
Young Geniuses · Ages 13 to 14
All Young Geniuses gamesCollect like terms by adding and subtracting the coefficients. For ages 13 to 14.
Every activity is one step. Here is where this one fits.
Algebraic Terms Collect Arcade is where algebra begins for most students, and where a surprising number of them quietly decide it is arbitrary. Three x plus five x equals eight x looks, on first meeting, like a rule handed down by authority — the letters just sit there, apparently untouched, while the numbers do something. Presented that way it is one more thing to remember. Presented properly it is nothing new at all: three lots of something plus five lots of the same something is eight lots of it, in precisely the way three apples plus five apples is eight apples, and the letter is doing no work beyond naming what is being counted. Getting that across at the very start matters more than almost anything else in the year, because every later manipulation assumes it. This game keeps the coefficients large and visible and the arithmetic ordinary, so what is happening is plainly addition rather than a special algebraic operation. The wrong terms drifting past are the two errors students genuinely produce: multiplying the coefficients instead of adding them, which comes from half-remembering a different rule, and landing one either side, which is simple arithmetic slippage and worth distinguishing from the conceptual error. Subtraction joins from the third level, where the possibility of a smaller answer makes the ordering of the terms matter. Terms drift slowly and stop entirely under reduced motion. Free, no sign-up, no advertising to children.
Chosen by the skills this activity practises.
A maths question is shown in large text at the centre of the play area. A timer bar begins counting down from 75 seconds.
Answer options are shown as large buttons. Tap or click the correct option. Any input method works — touch, mouse or keyboard.
Each consecutive correct answer increases your streak. A longer streak lights up the flame icon and adds a bonus multiplier to the XP you earn for the level.
Each level has 6 questions. Complete them to earn the full level reward (+10 XP, plus up to +10 XP for a perfect run). Progress is saved locally and shown on the Parent Dashboard.
Mapped to national curriculum frameworks so teachers and parents can match practice to school standards.
Everything you need to know before your child starts playing.
Young Geniuses · Ages 13 to 14
Simplify surds and radicals against a friendly timer in a quantum energy research facility, for ages 13 to 14.
Young Geniuses · Ages 13 to 14
Read a curve and its tangent, then find the gradient at a point in an autonomous vehicle engineering lab, for ages 13 to 14.
Young Geniuses · Ages 13 to 14
Read probability trees and calculate conditional probabilities in a forensic investigation bureau, for ages 13 to 14.
Young Geniuses · Ages 13 to 14
Apply advanced circle theorems to fill a logic grid in the astronomical navigation archives, for ages 13 to 14.