Little Learners · Ages 5 to 7
Bridging Ten Bridge
Add by making ten first: split the second number so 8 plus 5 becomes 8 plus 2 plus 3. For ages 5 to 7.
152 games · 100% free · No sign-up ever
152 free maths games for children aged 2–14, across 10 engine types and five age groups. No account, no ads, no cost.
Choose your child's age group and dive into expertly designed math games.
The most-played games across all age groups — loved by children, parents and teachers.
Little Learners · Ages 5 to 7
Add by making ten first: split the second number so 8 plus 5 becomes 8 plus 2 plus 3. For ages 5 to 7.
Little Learners · Ages 5 to 7
Build every pair of numbers that makes 10, arc by arc, as a number bond rainbow. For ages 5 to 7.
Little Learners · Ages 5 to 7
Flip cards to match each addition fact to the take away that undoes it, for ages 5 to 7.
Little Learners · Ages 5 to 7
Solve 6 plus 7 by doubling 6 and adding one, building the near doubles strategy for ages 5 to 7.
Little Learners · Ages 5 to 7
Hop back along the track to subtract and tap the number you land on. For ages 5 to 7.
Little Learners · Ages 5 to 7
Find the hidden number in equations like 7 plus what equals 12, for ages 5 to 7.
Pick an age group, search by name or topic, then filter by engine and difficulty. Click any card to play instantly.
152 of 152 games
Tiny Explorers · Ages 2 to 4
Pop bubbles in counting order to build number recognition for ages 2 to 4.
Little Learners · Ages 5 to 7
Build addition fluency with timed quick-fire sums for ages 5 to 7.
Tiny Explorers · Ages 2 to 4
Tap the caterpillar numbers in counting order to build number recognition for ages 2 to 4.
Tiny Explorers · Ages 2 to 4
Drag each object into its matching colour bucket to learn sorting for ages 2 to 4.
Tiny Explorers · Ages 2 to 4
Flip cards and find matching pairs at a Jurassic camp to build memory for ages 2 to 4.
Tiny Explorers · Ages 2 to 4
Children tap the numbers in counting order from one upward, building early number recognition and one-to-one counting.
Tiny Explorers · Ages 2 to 4
Children drag or tap each item into the tall group or the short group, building the early comparison language of tall and short.
Tiny Explorers · Ages 2 to 4
Children tap the fireflies and count along to eight, building one-to-one correspondence and verbal counting in sequence.
Tiny Explorers · Ages 2 to 4
Children drag or tap each item into the basket that matches its colour, building sorting, classifying, and colour-naming skills.
Tiny Explorers · Ages 2 to 4
Children flip two cards at a time to find matching pairs, building visual memory, concentration, and matching skills.
Tiny Explorers · Ages 2 to 4
Children tap the correct number to count down and launch each rocket, building number recognition and focus.
Tiny Explorers · Ages 2 to 4
Children count along and choose the correct number from clear options, building counting and number recognition.
Tiny Explorers · Ages 2 to 4
Children flip cards to match pairs by colour, building colour recognition together with visual memory.
Tiny Explorers · Ages 2 to 4
Children tap the numbered lily pads in order to help the frog hop, building number recognition and sequencing.
Tiny Explorers · Ages 2 to 4
Children drag or tap each food into the fruit group or the vegetable group, building sorting and classifying skills.
Tiny Explorers · Ages 2 to 4
Children flip cards to match a numeral with the matching quantity of dots, linking the symbol for a number to how many it means.
Tiny Explorers · Ages 2 to 4
Children count along and choose the correct number from clear options, building early number sense and comparison.
Little Learners · Ages 5 to 7
Build fast recall of doubles facts with timed quick-fire questions for ages 5 to 7.
Little Learners · Ages 5 to 7
Fill the missing numbers in the hundred chart to build number sense for ages 5 to 7.
Little Learners · Ages 5 to 7
Share cake slices equally among plates to meet early division and fractions for ages 5 to 7.
Little Learners · Ages 5 to 7
Children answer what number comes before a given number, building backwards counting and number-order fluency.
Little Learners · Ages 5 to 7
Children read a time and choose what it is called, learning to recognise half past times.
Little Learners · Ages 5 to 7
Children tap the odd numbers while even numbers drift past, building odd and even recognition.
Little Learners · Ages 5 to 7
Children sort 3D shapes by whether they roll, exploring the properties of spheres, cubes, cylinders, cones and more.
Little Learners · Ages 5 to 7
Children flip cards to find two numbers that add up to 20, building number bonds and quick addition.
Little Learners · Ages 5 to 7
Children sort things into long and short, building the language and idea of comparing length.
Little Learners · Ages 5 to 7
Children solve quick mental addition questions against a gentle timer, building fluency and speed.
Little Learners · Ages 5 to 7
Children read a time and choose its name, learning quarter past and quarter to times.
Little Learners · Ages 5 to 7
Children flip cards to match each coin to its value in pence, building coin recognition and money sense.
Little Learners · Ages 5 to 7
Children build two-digit numbers by choosing the right tens and ones, building place-value understanding.
Little Learners · Ages 5 to 7
Children pop the smallest number each time to put numbers in order, building number sequencing.
Little Learners · Ages 5 to 7
Children tap the biggest number to compare amounts, building early measurement and comparison skills.
Smart Starters · Ages 8 to 10
Race between frozen research stations by adding and subtracting mixed numbers against a friendly timer, for ages 8 to 10.
Smart Starters · Ages 8 to 10
Complete number sequences on a grid inside an ancient puzzle vault, filling missing values to unlock each chamber, for ages 8 to 10.
Smart Starters · Ages 8 to 10
Solve a chain of locked maths puzzles to complete a rainforest conservation mission, for ages 8 to 10.
Smart Starters · Ages 8 to 10
Drag fraction stone tablets onto their simplest-form targets inside an ancient temple, matching equivalent fractions, for ages 8 to 10.
Smart Starters · Ages 8 to 10
Solve angle clues on an evidence grid at a detective agency, placing the right number of degrees to crack each case, for ages 8 to 10.
Smart Starters · Ages 8 to 10
Tap the correct quotient to defend the network before the timer drops in a fast cyber-defense arcade, for ages 8 to 10.
Smart Starters · Ages 8 to 10
Compare volumes and capacities at a water engineering center, choosing which container holds more, for ages 8 to 10.
Smart Starters · Ages 8 to 10
Scale recipe ingredients up by a whole-number factor at a chef academy, using ratio to set each amount, for ages 8 to 10.
Smart Starters · Ages 8 to 10
Select every line of symmetry of crystal shapes in a mirror kingdom, then check your balanced design, for ages 8 to 10.
Smart Starters · Ages 8 to 10
Answer mixed times-table questions against a friendly timer in a championship sports arena, for ages 8 to 10.
Smart Starters · Ages 8 to 10
Pop the treasure balloon showing a fraction greater than one half on a sky pirate adventure, for ages 8 to 10.
Smart Starters · Ages 8 to 10
Calculate the perimeter of rectangle blueprints in an architect design studio, for ages 8 to 10.
Smart Starters · Ages 8 to 10
Read a results table at an international games festival and answer questions about totals, highs, and averages, for ages 8 to 10.
Smart Starters · Ages 8 to 10
Construct target angles with a virtual protractor in an engineering innovation lab, for ages 8 to 10.
Smart Starters · Ages 8 to 10
Order decimals from smallest to largest on a deep sea research mission, for ages 8 to 10.
Logic Masters · Ages 11 to 12
Solve two-step equations against a friendly timer in a quantum reactor control center, for ages 11 to 12.
Logic Masters · Ages 11 to 12
Read cube and cuboid models, toggle their nets, and calculate volume and surface area on a space colony build site, for ages 11 to 12.
Logic Masters · Ages 11 to 12
Spin a weighted wheel, track outcomes, and compare experimental with theoretical probability at a research institute, for ages 11 to 12.
Logic Masters · Ages 11 to 12
Complete Pythagorean triples on a grid in an ancient geometry archive, finding each missing side, for ages 11 to 12.
Logic Masters · Ages 11 to 12
Convert between fractions, decimals and percentages on a global finance exchange, for ages 11 to 12.
Logic Masters · Ages 11 to 12
Decode a chain of algebra ciphers to unlock secure systems in a cyber intelligence facility, for ages 11 to 12.
Logic Masters · Ages 11 to 12
Read investment scenarios and calculate simple and compound interest in a future wealth laboratory, for ages 11 to 12.
Logic Masters · Ages 11 to 12
Apply circle theorems to find missing angles in a celestial observatory, for ages 11 to 12.
Logic Masters · Ages 11 to 12
Simplify index and exponent expressions against a timer in a digital power core, for ages 11 to 12.
Logic Masters · Ages 11 to 12
Complete ratio relationships on a grid in an engineering systems network, for ages 11 to 12.
Logic Masters · Ages 11 to 12
Convert numbers to and from standard form on a deep space science vessel, for ages 11 to 12.
Logic Masters · Ages 11 to 12
Plan a smart city by solving scale, area and budget questions, for ages 11 to 12.
Logic Masters · Ages 11 to 12
Solve a chain of inequalities to unlock a high security logic vault, for ages 11 to 12.
Logic Masters · Ages 11 to 12
Sort expressions by which index law applies in a data classification nexus, for ages 11 to 12.
Logic Masters · Ages 11 to 12
Match each system of simultaneous equations to its solution pair in a parallel dimension laboratory, for ages 11 to 12.
Young Geniuses · Ages 13 to 14
Simplify surds and radicals against a friendly timer in a quantum energy research facility, for ages 13 to 14.
Young Geniuses · Ages 13 to 14
Read a curve and its tangent, then find the gradient at a point in an autonomous vehicle engineering lab, for ages 13 to 14.
Young Geniuses · Ages 13 to 14
Read probability trees and calculate conditional probabilities in a forensic investigation bureau, for ages 13 to 14.
Young Geniuses · Ages 13 to 14
Apply advanced circle theorems to fill a logic grid in the astronomical navigation archives, for ages 13 to 14.
Young Geniuses · Ages 13 to 14
Add vectors and find magnitudes in a space navigation academy, for ages 13 to 14.
Young Geniuses · Ages 13 to 14
Expand and evaluate polynomials to unlock an AI security containment complex, for ages 13 to 14.
Young Geniuses · Ages 13 to 14
Evaluate market moves with percentage change, profit and loss in a global financial intelligence center, for ages 13 to 14.
Young Geniuses · Ages 13 to 14
Plot two points and find the midpoint of their perpendicular bisector in an advanced robotics design lab, for ages 13 to 14.
Young Geniuses · Ages 13 to 14
Spin to build a sample and watch the distribution settle in a national data science institute, for ages 13 to 14.
Young Geniuses · Ages 13 to 14
Evaluate inverse functions against a timer in a time reversal research program, for ages 13 to 14.
Young Geniuses · Ages 13 to 14
Find distances from the origin in 3D space on an interplanetary exploration mission, for ages 13 to 14.
Young Geniuses · Ages 13 to 14
Find determinants and traces of 2x2 matrices in a cyber defense command center, for ages 13 to 14.
Young Geniuses · Ages 13 to 14
Model exponential decay of a carbon budget in a global climate response center, for ages 13 to 14.
Young Geniuses · Ages 13 to 14
Evaluate logarithms with log laws to unlock an ancient knowledge vault, for ages 13 to 14.
Young Geniuses · Ages 13 to 14
Justify each step of a deductive proof to escape the grand mathematical academy, for ages 13 to 14.
Tiny Explorers · Ages 2 to 4
Tap the ten frame showing the right number to build instant quantity recognition for ages 2 to 4.
Tiny Explorers · Ages 2 to 4
Find one more than a number to 10 with a friendly ladybird, for ages 2 to 4.
Tiny Explorers · Ages 2 to 4
Pop the balloon showing one less within 10 to build early subtraction sense, for ages 2 to 4.
Tiny Explorers · Ages 2 to 4
Decide which picnic snacks can be shared equally between two plates, for ages 2 to 4.
Tiny Explorers · Ages 2 to 4
Fill the missing box in a part, part, whole bar model to split totals up to 10, for ages 2 to 4.
Tiny Explorers · Ages 2 to 4
Flip cards to match each domino to its doubled total, building doubles facts for ages 2 to 4.
Tiny Explorers · Ages 2 to 4
Count cookies onto a tray, add one more, and read the new total. For ages 2 to 4.
Tiny Explorers · Ages 2 to 4
Work out how many teddies are left when some go home, building take away within 10 for ages 2 to 4.
Tiny Explorers · Ages 2 to 4
Start at a number and count on using finger cues to land on the answer, for ages 2 to 4.
Tiny Explorers · Ages 2 to 4
Put each group of farm animals into the pen that holds that many, building equal groups for ages 2 to 4.
Little Learners · Ages 5 to 7
Add by making ten first: split the second number so 8 plus 5 becomes 8 plus 2 plus 3. For ages 5 to 7.
Little Learners · Ages 5 to 7
Build every pair of numbers that makes 10, arc by arc, as a number bond rainbow. For ages 5 to 7.
Little Learners · Ages 5 to 7
Flip cards to match each addition fact to the take away that undoes it, for ages 5 to 7.
Little Learners · Ages 5 to 7
Solve 6 plus 7 by doubling 6 and adding one, building the near doubles strategy for ages 5 to 7.
Little Learners · Ages 5 to 7
Hop back along the track to subtract and tap the number you land on. For ages 5 to 7.
Little Learners · Ages 5 to 7
Find the hidden number in equations like 7 plus what equals 12, for ages 5 to 7.
Little Learners · Ages 5 to 7
Add two numbers shown across two ten frames and place the total, for ages 5 to 7.
Little Learners · Ages 5 to 7
Exchange ten ones for one ten by filling ten rods with base ten blocks, for ages 5 to 7.
Little Learners · Ages 5 to 7
Two-digit column addition with carrying, laid out as a grid to fill. For ages 5 to 7.
Little Learners · Ages 5 to 7
Two-digit column subtraction with exchanging, written out as a grid to fill. For ages 5 to 7.
Little Learners · Ages 5 to 7
Turn 4 plus 4 plus 4 into three groups of four and tap the answer. For ages 5 to 7.
Little Learners · Ages 5 to 7
Skip count in 2s, 5s and 10s along a path of stepping stones. For ages 5 to 7.
Little Learners · Ages 5 to 7
Build a garden array in rows and columns and read the total. For ages 5 to 7.
Little Learners · Ages 5 to 7
Work out how many trays a pile of cupcakes needs when each tray holds a fixed number. For ages 5 to 7.
Little Learners · Ages 5 to 7
Check whether a subtraction answer is right by adding it back. For ages 5 to 7.
Little Learners · Ages 5 to 7
Place the number that makes each beam balance, as in 5 plus 3 equals 4 plus what. For ages 5 to 7.
Little Learners · Ages 5 to 7
Read a short story and choose the number sentence that solves it, rather than the answer. For ages 5 to 7.
Little Learners · Ages 5 to 7
Timed recall of the number bonds to 20, against a friendly clock. For ages 5 to 7.
Smart Starters · Ages 8 to 10
Turn sets of animal pens into the multiplication sentence that describes them. For ages 8 to 10.
Smart Starters · Ages 8 to 10
Read each array both ways and place both products, discovering that the order does not matter. For ages 8 to 10.
Smart Starters · Ages 8 to 10
Flip cards to match each multiplication with the same fact the other way round. For ages 8 to 10.
Smart Starters · Ages 8 to 10
Build fluency in the 3 times table with multiplication, missing factors and division. For ages 8 to 10.
Smart Starters · Ages 8 to 10
Build fluency in the 4 times table with multiplication, missing factors and division. For ages 8 to 10.
Smart Starters · Ages 8 to 10
Build fluency in the 6 times table with multiplication, missing factors and division. For ages 8 to 10.
Smart Starters · Ages 8 to 10
Build fluency in the 8 times table with multiplication, missing factors and division. For ages 8 to 10.
Smart Starters · Ages 8 to 10
Practise the Multiplication Tables Check at the real six seconds a question. For ages 8 to 10.
Smart Starters · Ages 8 to 10
Complete multiplication and division fact families by finding the missing number. For ages 8 to 10.
Smart Starters · Ages 8 to 10
Short division in the bus stop layout: place each answer digit above the dividend. For ages 8 to 10.
Smart Starters · Ages 8 to 10
Divide, then work out what the leftover actually means in the situation. For ages 8 to 10.
Smart Starters · Ages 8 to 10
Three-digit column addition with carrying, laid out as a grid to complete. For ages 8 to 10.
Smart Starters · Ages 8 to 10
Multiply using the grid or box method: split by place value, fill each box, then total. For ages 8 to 10.
Smart Starters · Ages 8 to 10
Break a multiplication into partial products written down the page, then total them. For ages 8 to 10.
Smart Starters · Ages 8 to 10
Multiply two-digit numbers by splitting a rectangle into four areas. For ages 8 to 10.
Smart Starters · Ages 8 to 10
Three-digit column subtraction with borrowing, including borrowing across a zero. For ages 8 to 10.
Smart Starters · Ages 8 to 10
Divide by taking away chunks of the divisor, then count how many chunks there were. For ages 8 to 10.
Smart Starters · Ages 8 to 10
Three digits by two digits using the formal long multiplication method. For ages 8 to 10.
Smart Starters · Ages 8 to 10
Apply the divisibility rules for 2 to 10, and name which rule settles it. For ages 8 to 10.
Smart Starters · Ages 8 to 10
Catch every pair of numbers that multiply to make the target. For ages 8 to 10.
Smart Starters · Ages 8 to 10
Step only on tiles that are multiples of the target number. For ages 8 to 10.
Smart Starters · Ages 8 to 10
Two-step word problems mixing all four operations, where stopping halfway is the trap. For ages 8 to 10.
Smart Starters · Ages 8 to 10
Turn part-whole and comparison word problems into bar models, then fill in the bars. For ages 8 to 10.
Smart Starters · Ages 8 to 10
Round to estimate an answer, then calculate exactly and compare the two. For ages 8 to 10.
Smart Starters · Ages 8 to 10
Decide which operation happens first: brackets, then multiply and divide, then add and subtract. For ages 8 to 10.
Smart Starters · Ages 8 to 10
Five locked doors, each asking what a remainder means in its own situation. For ages 8 to 10.
Logic Masters · Ages 11 to 12
Add and subtract positive and negative numbers against the clock. For ages 11 to 12.
Logic Masters · Ages 11 to 12
Fill a grid of positive and negative products to see the sign rules as a pattern. For ages 11 to 12.
Logic Masters · Ages 11 to 12
Work an expression down step by step, with brackets and indices in the right order. For ages 11 to 12.
Logic Masters · Ages 11 to 12
Line the decimal points up, then add or subtract. For ages 11 to 12.
Logic Masters · Ages 11 to 12
The digits are given — decide where the decimal point belongs. For ages 11 to 12.
Logic Masters · Ages 11 to 12
Divide by 0.5 and 0.1 and find out why the answer gets bigger. For ages 11 to 12.
Logic Masters · Ages 11 to 12
Five gates of multiplying fractions and dividing by flipping the second one. For ages 11 to 12.
Logic Masters · Ages 11 to 12
Break a number down into its prime factors on a branching tree. For ages 11 to 12.
Logic Masters · Ages 11 to 12
Find the HCF and the LCM of two numbers, then check them against each other. For ages 11 to 12.
Logic Masters · Ages 11 to 12
Sort the splits that really equal 7 times 34 from the ones that only look like it. For ages 11 to 12.
Logic Masters · Ages 11 to 12
Share an amount in a given ratio by finding what one share is worth first. For ages 11 to 12.
Logic Masters · Ages 11 to 12
Compensation, halving and adjusting — the mental methods that beat the written one. For ages 11 to 12.
Young Geniuses · Ages 13 to 14
Collect like terms by adding and subtracting the coefficients. For ages 13 to 14.
Young Geniuses · Ages 13 to 14
Five brackets to expand, each one multiplying every term inside. For ages 13 to 14.
Young Geniuses · Ages 13 to 14
Factorise by running expanding backwards: find the common factor, then what is left. For ages 13 to 14.
Young Geniuses · Ages 13 to 14
Multiply and divide numbers in standard form, then re-normalise the answer. For ages 13 to 14.
Young Geniuses · Ages 13 to 14
Add, subtract, multiply and divide algebraic fractions, one operation per row. For ages 13 to 14.
Young Geniuses · Ages 13 to 14
Clear the root from the bottom of a fraction: 6 over root 3 becomes 2 root 3. For ages 13 to 14.
Young Geniuses · Ages 13 to 14
Match each negative index to the fraction it equals: 2 to the minus 3 is one eighth. For ages 13 to 14.
Young Geniuses · Ages 13 to 14
Divide a quadratic by one of its factors and read off the other. For ages 13 to 14.
Young Geniuses · Ages 13 to 14
Turn a percentage change into a single multiplier, then apply it again and again. For ages 13 to 14.
Each engine keeps practice feeling different — from fast-paced Speed games to immersive Escape Rooms.
16 games
Beat the clock answering maths facts — builds automaticity through timed retrieval practice.
23 games
Action-based play: pop, tap and race through maths facts with immediate feedback.
18 games
Place values, fractions and algebra tiles by dragging — builds spatial and conceptual understanding.
17 games
Multi-step logical challenges where each stage must be solved before the next unlocks.
10 games
Match equations to answers by flipping cards — pairs fact recall with working-memory training.
19 games
A/B/C/D multiple-choice rounds — great for building confidence before pen-and-paper tests.
17 games
Virtual labs for coins, rulers, scales and graphs — hands-on exploration of applied maths.
20 games
Construct patterns, factor trees and geometric proofs step by step — scaffolded reasoning.
9 games
Solve interconnected puzzles across linked rooms — the most immersive, motivating format.
3 games
Spin for fractions, probability and trig — links physical randomness to mathematical reasoning.
Every game and worksheet is organised by school grade and age.
Speed, drag-and-drop, puzzle, arcade, memory, simulation, builder, escape room, spinner and quiz — never boring, always fresh.
Track XP, badges, streaks and accuracy across all five age groups, with clear visual insights at a glance.
Earn XP, unlock badges, maintain daily streaks, and climb from Beginner to Genius rank — kids love the progression.
Every worksheet generates a clean A4 PDF with a separate answer key — perfect for homework or classroom use.
Ad-free by default. No account or sign-up is needed. Children are never asked for a name, email address or other contact details. There is no chat or messaging. Game progress, XP and badges are saved in this browser, not in an account.
Organised by US grade, with the equivalent year in England and Australia and the Ontario grade shown on every grade page.
Every game is tagged to the exact key stage, grade and strand it covers in each curriculum.
Common Core State Standards for Mathematics
National Curriculum in England: mathematics
Australian Curriculum: Mathematics (Version 9.0)
The Ontario Curriculum, Grades 1–8: Mathematics (2020)
Fun Math Kids offers 152 free interactive maths games for children aged 2–14, organised into five age groups: Tiny Explorers (2–4), Little Learners (5–7), Smart Starters (8–10), Logic Masters (11–12) and Young Geniuses (13–14). Every game is completely free — no subscription, no account, and no payment details ever required.
Each game is built on one of 10 engine types — Speed, Arcade, Drag-Drop, Puzzle, Memory, Quiz, Simulation, Builder, Escape Room and Spinner. The variety is intentional: motivation drops when the same format repeats, so a range of mechanics keeps daily practice fresh.
No account is needed and children are never asked for personal details. There is no chat or social function, and progress is saved in the browser. Advertising is disabled by default on every page.
Everything you need to know before your child starts playing.
Choose your child's age group and start playing instantly — no account and no cost.