Young Geniuses · Ages 13 to 14

All Young Geniuses games

Percentage Multiplier Sim

Turn a percentage change into a single multiplier, then apply it again and again. For ages 13 to 14.

SimulationPercentage multiplier applied repeatedly~10 min per level5 levelsAll devices
  • Free · no account required
  • COPPA compliant
  • +10 XP per level
  • 5 levels
  • Plays on all devices
  • Curriculum-aligned

The learning journey

Every activity is one step. Here is where this one fits.

  1. Play(you are here)Learn the idea in a game
  2. PractiseLock it in on paper
  3. ReviewCome back and keep it sharp
  4. MasterTake on a harder challenge
  5. AchieveEarn a certificate

About Percentage Multiplier Sim

Percentage Multiplier Sim replaces a two-step habit with a one-step one, and the payoff is much larger than it first appears. A fifteen per cent increase is a multiplication by 1.15 — not find fifteen per cent, then add it on, but one operation with one number. For a single change the two approaches are equally good and the multiplier looks like a needless abstraction. For repeated change they are not remotely equivalent. Three years of fifteen per cent growth is a multiplication by 1.15 cubed, done once; a student without the multiplier has to run three separate rounds of find-and-add, and in practice a great many of them do something else entirely and multiply the percentage by three instead, treating compound change as though it were simple. That answer is always plausible, always slightly too small for growth, and always wrong, and it is offered as an option in every round with a repeat in it so the error gets named rather than merely marked. Decreases matter as much as increases here: a twenty per cent decrease is a multiplication by 0.8, and students who have only practised increases often reach for 1.2 or for 0.2 instead. The multiplier framing is also what makes reverse percentages tractable a year later — finding the original price after a discount is dividing by the multiplier, and that step is essentially impossible for anyone still thinking in find-and-add. The first two levels ask only for the multiplier itself. Free, no sign-up, no advertising to children.

Chosen by the skills this activity practises.

A hand for grown-ups

Before you start
Find a calm few minutes with no rush. Let your child know it is fine to find some of it tricky — that is what practice is for.
While they work
Sit nearby but let them lead. If they get stuck, ask "what could you try?" rather than giving the answer — the thinking is the point.
Afterwards
Ask them to show you one they found easy and one they found hard. Praise the effort on the hard one, not just the right answers.
Watch out for
Rushing. If answers come too fast and wrong, slow the pace down together rather than pushing for more.
Away from the screen
Look for the same maths in everyday life — counting stairs, sharing snacks, spotting shapes on a walk.

How to play

  1. A question appears on screen

    A maths question is shown in large text at the centre of the play area. A timer bar begins counting down from 120 seconds.

  2. Choose the correct answer

    Answer options are shown as large buttons. Tap or click the correct option. Any input method works — touch, mouse or keyboard.

  3. Build your streak

    Each consecutive correct answer increases your streak. A longer streak lights up the flame icon and adds a bonus multiplier to the XP you earn for the level.

  4. Finish the level

    Each level has 5 questions. Complete them to earn the full level reward (+10 XP, plus up to +10 XP for a perfect run). Progress is saved locally and shown on the Parent Dashboard.

🎓 Curriculum

Curriculum alignment

Mapped to national curriculum frameworks so teachers and parents can match practice to school standards.

  • United StatesCommon Core State Standards for Mathematics · percentages, multiplicationAligned to percentages, multiplication number and operations objectives.
  • United KingdomNational Curriculum for England — Maths · percentages, multiplicationAligned to percentages, multiplication number and operations objectives.
  • AustraliaAustralian Curriculum v9.0 — Mathematics · percentages, multiplicationAligned to percentages, multiplication number and operations objectives.
  • CanadaPan-Canadian Provincial Standards · percentages, multiplicationAligned to percentages, multiplication number and operations objectives.
❓ FAQ

Common questions from parents & teachers

Everything you need to know before your child starts playing.

  • The single number you multiply by. A 15% increase is 1.15; a 20% decrease is 0.8. One operation instead of find-then-add.

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