Young Geniuses · Ages 13 to 14
Surds Speed Simplifier
Simplify surds and radicals against a friendly timer in a quantum energy research facility, for ages 13 to 14.
Young Geniuses · Ages 13 to 14
All Young Geniuses gamesTurn a percentage change into a single multiplier, then apply it again and again. For ages 13 to 14.
Every activity is one step. Here is where this one fits.
Percentage Multiplier Sim replaces a two-step habit with a one-step one, and the payoff is much larger than it first appears. A fifteen per cent increase is a multiplication by 1.15 — not find fifteen per cent, then add it on, but one operation with one number. For a single change the two approaches are equally good and the multiplier looks like a needless abstraction. For repeated change they are not remotely equivalent. Three years of fifteen per cent growth is a multiplication by 1.15 cubed, done once; a student without the multiplier has to run three separate rounds of find-and-add, and in practice a great many of them do something else entirely and multiply the percentage by three instead, treating compound change as though it were simple. That answer is always plausible, always slightly too small for growth, and always wrong, and it is offered as an option in every round with a repeat in it so the error gets named rather than merely marked. Decreases matter as much as increases here: a twenty per cent decrease is a multiplication by 0.8, and students who have only practised increases often reach for 1.2 or for 0.2 instead. The multiplier framing is also what makes reverse percentages tractable a year later — finding the original price after a discount is dividing by the multiplier, and that step is essentially impossible for anyone still thinking in find-and-add. The first two levels ask only for the multiplier itself. Free, no sign-up, no advertising to children.
Chosen by the skills this activity practises.
A maths question is shown in large text at the centre of the play area. A timer bar begins counting down from 120 seconds.
Answer options are shown as large buttons. Tap or click the correct option. Any input method works — touch, mouse or keyboard.
Each consecutive correct answer increases your streak. A longer streak lights up the flame icon and adds a bonus multiplier to the XP you earn for the level.
Each level has 5 questions. Complete them to earn the full level reward (+10 XP, plus up to +10 XP for a perfect run). Progress is saved locally and shown on the Parent Dashboard.
Mapped to national curriculum frameworks so teachers and parents can match practice to school standards.
Everything you need to know before your child starts playing.
Young Geniuses · Ages 13 to 14
Simplify surds and radicals against a friendly timer in a quantum energy research facility, for ages 13 to 14.
Young Geniuses · Ages 13 to 14
Read a curve and its tangent, then find the gradient at a point in an autonomous vehicle engineering lab, for ages 13 to 14.
Young Geniuses · Ages 13 to 14
Read probability trees and calculate conditional probabilities in a forensic investigation bureau, for ages 13 to 14.
Young Geniuses · Ages 13 to 14
Apply advanced circle theorems to fill a logic grid in the astronomical navigation archives, for ages 13 to 14.