Young Geniuses · Ages 13 to 14
Surds Speed Simplifier
Simplify surds and radicals against a friendly timer in a quantum energy research facility, for ages 13 to 14.
Young Geniuses · Ages 13 to 14
All Young Geniuses gamesMultiply and divide numbers in standard form, then re-normalise the answer. For ages 13 to 14.
Every activity is one step. Here is where this one fits.
Standard Form Operations Sprint covers the half of standard form our existing conversion game does not: doing arithmetic with it. Multiplying is two moves — multiply the mantissas, add the indices — and dividing is the same two moves in reverse. Neither is difficult, and students generally get both right. What they miss is the third move, which nobody thinks of as a move at all: re-normalising the result. Four times five is twenty, so multiplying four times ten to the seven by five times ten to the something produces twenty times ten to a power, and twenty is not a number that can sit in front of a power of ten in standard form. The mantissa has to be between one and ten, so twenty times ten to the seven becomes two times ten to the eight. A student who stops one step early has an answer that is numerically exactly right and is not in standard form, which means it is wrong for the purposes of the question and looks entirely correct to the person who wrote it. That un-normalised form is offered as an option in every round for precisely that reason. The other wrong options cover multiplying the indices instead of adding them, and landing one power out. Multiplication alone at the first two levels, with division joining from the third, where a mantissa below one forces normalisation in the other direction. Free, no sign-up, no advertising to children.
Chosen by the skills this activity practises.
An equation with a missing answer — for example "4 + 1 = ?" — is shown in large text. A timer bar starts counting down from 55 seconds.
Four answer options are shown as large buttons. Tap an answer, or press keys 1–4 on the keyboard.
Each consecutive correct answer increases your streak counter. A streak of 5 or more turns the flame icon orange and awards a streak bonus to your XP for that level.
Each level has 8 questions. Complete them correctly to earn the full level XP (+10 XP, plus up to +10 XP perfect bonus). Your progress is saved automatically between sessions.
Mapped to national curriculum frameworks so teachers and parents can match practice to school standards.
Everything you need to know before your child starts playing.
Young Geniuses · Ages 13 to 14
Simplify surds and radicals against a friendly timer in a quantum energy research facility, for ages 13 to 14.
Young Geniuses · Ages 13 to 14
Read a curve and its tangent, then find the gradient at a point in an autonomous vehicle engineering lab, for ages 13 to 14.
Young Geniuses · Ages 13 to 14
Read probability trees and calculate conditional probabilities in a forensic investigation bureau, for ages 13 to 14.
Young Geniuses · Ages 13 to 14
Apply advanced circle theorems to fill a logic grid in the astronomical navigation archives, for ages 13 to 14.