Little Learners · Ages 5 to 7
Inverse Operations Check True/False
Check a subtraction by adding it back. Five levels with answer keys.
The learning journey
Every activity is one step. Here is where this one fits.
- PlayLearn the idea in a game
- Practise(you are here)Lock it in on paper
- ReviewCome back and keep it sharp
- MasterTake on a harder challenge
- AchieveEarn a certificate
About Inverse Operations Check True/False
Addition and subtraction undo each other, and that is not merely a fact about them — it is the only checking method a Grade 2 child has. If fifteen take away six leaves nine, then nine and six should give fifteen back; if it does not, something has gone wrong and the child can find it themselves. This worksheet drills that check until it is automatic. Every statement shows a subtraction together with the addition that is supposed to confirm it, and the child decides whether the check holds. The subtraction is always correct — what varies is whether the addition genuinely returns to the starting number. That is the design: if the subtraction were sometimes wrong too, the question would become "find the error somewhere" rather than "does this check work", and the relationship being taught would blur. Where the check fails, it fails by only one or two, so the answer has to be worked out rather than spotted. True and False are balanced by construction, half of each on every page, shuffled with no run longer than three. Eight statements per page with tick boxes and its own separate answer key. Its on-screen twin is Inverse Check Machine.
Common questions
- Why is the subtraction always correct?
- So the question stays "does this check work" rather than "find the error somewhere". Only the check varies.
- How wrong are the failing checks?
- By one or two, so the answer has to be worked out rather than spotted.
- Why teach checking this early?
- It is the only checking method a Grade 2 child has, and it lets them find their own errors.
- Is the True/False split balanced?
- Yes, by construction — half of each, with no run longer than three.
A hand for grown-ups
- Before you start
- Have something countable nearby. Being able to check "3 and 2 really is 5" by counting builds trust in the maths.
- While they work
- If a sum is hard, suggest counting on from the bigger number rather than counting both from one. It is a real strategy, not a crutch.
- Afterwards
- Try one together out loud, talking through how you worked it out. Hearing an adult think aloud is genuinely useful.
- Watch out for
- Counting both numbers from one every time. Nudge gently towards "start at the bigger one and count on".
- Away from the screen
- Add up small shopping items, or dots on two dice. Board games with dice are addition practice in disguise.
Where to go next
Chosen by the skills this activity practises.