Logic Masters · Ages 11 to 12
Two-Step Equation Blitz
Solve two-step equations against a friendly timer in a quantum reactor control center, for ages 11 to 12.
Logic Masters · Ages 11 to 12
All Logic Masters gamesLine the decimal points up, then add or subtract. For ages 11 to 12.
Every activity is one step. Here is where this one fits.
Decimal Column Add Lab is about one habit and one error. The habit is writing both numbers with the same number of decimal places so that tenths sit under tenths and hundredths under hundredths — 12.4 becomes 12.40, and everything after that is ordinary column arithmetic. The error is what happens without it. Children have spent years lining numbers up by their last digit, because for whole numbers that is exactly right, and the habit carries straight into decimals where it is exactly wrong. Line 12.4 up against 3.75 by their final digits and you get an answer somewhere around 49.9 rather than 16.15 — not a small slip but a completely different number, produced by applying a well-learned rule in a place it does not belong. That misaligned result is offered as an answer option in every round of this game, deliberately. It is not a random wrong number, it is the specific answer a child gets by doing the wrong thing correctly, and offering it turns an invisible misconception into something a parent or teacher can actually see. The two numbers in each round always have different numbers of decimal places, because equal ones would let the whole lesson be skipped: line them up any way you like and the answer still comes out right. Both addition and subtraction appear from the third level. Free, no sign-up, no advertising to children.
Chosen by the skills this activity practises.
A maths question is shown in large text at the centre of the play area. A timer bar begins counting down from 120 seconds.
Answer options are shown as large buttons. Tap or click the correct option. Any input method works — touch, mouse or keyboard.
Each consecutive correct answer increases your streak. A longer streak lights up the flame icon and adds a bonus multiplier to the XP you earn for the level.
Each level has 5 questions. Complete them to earn the full level reward (+10 XP, plus up to +10 XP for a perfect run). Progress is saved locally and shown on the Parent Dashboard.
Mapped to national curriculum frameworks so teachers and parents can match practice to school standards.
Everything you need to know before your child starts playing.
Logic Masters · Ages 11 to 12
Solve two-step equations against a friendly timer in a quantum reactor control center, for ages 11 to 12.
Logic Masters · Ages 11 to 12
Read cube and cuboid models, toggle their nets, and calculate volume and surface area on a space colony build site, for ages 11 to 12.
Logic Masters · Ages 11 to 12
Spin a weighted wheel, track outcomes, and compare experimental with theoretical probability at a research institute, for ages 11 to 12.
Logic Masters · Ages 11 to 12
Complete Pythagorean triples on a grid in an ancient geometry archive, finding each missing side, for ages 11 to 12.