Tiny Explorers · Ages 2 to 4

All Tiny Explorers games

Ten Frame Tap

Tap the ten frame showing the right number to build instant quantity recognition for ages 2 to 4.

ArcadeTen frame subitising to 10~5 min per level5 levelsAll devices
  • Free · no account required
  • COPPA compliant
  • +10 XP per level
  • 5 levels
  • Plays on all devices
  • Curriculum-aligned

The learning journey

Every activity is one step. Here is where this one fits.

  1. Play(you are here)Learn the idea in a game
  2. PractiseLock it in on paper
  3. ReviewCome back and keep it sharp
  4. MasterTake on a harder challenge
  5. AchieveEarn a certificate

About Ten Frame Tap

Ten Frame Tap teaches subitising — recognising how many are there without counting one by one — using the ten frame, the single most widely used early-years number model in the US, UK, Canadian and Australian curricula. Two or three ten frames drift gently across the screen, each holding a different number of counters, and the child taps the one that matches the number called for. Crucially, the frames show counters only and never the numeral: if the digit were printed on the frame the task would become matching symbols rather than reading a quantity, which is a completely different and far less valuable skill. Counters fill the top row from left to right before the bottom row begins, which is what makes a ten frame readable at a glance. A child soon learns to see seven as a full row of five and two more, rather than counting seven separate dots, and that five-and-some structure is the foundation of every mental addition strategy that follows. Difficulty grows only by widening the number range, from one to six at the first level up to the full one to ten at the fifth, and by adding one more frame to choose between. Drift speed stays gentle throughout and freezes entirely for children who have reduced motion turned on. Correct taps bring a soft chime and a burst of sparkles; wrong taps are silent, cost nothing, and simply invite another look. The game runs in any modern browser with no app to install and no sign-up, shows no advertising to children, and stores progress only on the device, so a shared family tablet raises no privacy question. It pairs naturally with our counting and number recognition worksheets for offline practice of the same frames.

Chosen by the skills this activity practises.

A hand for grown-ups

Before you start
Have a few small objects to hand — buttons, blocks, raisins. Counting real things makes the numbers mean something.
While they work
Let them touch each thing as they count it. Pointing and counting together is how the one-number-per-object idea sticks.
Afterwards
Count something together afterwards — the stairs on the way up, the forks at dinner. It shows counting is useful, not just a worksheet.
Watch out for
Counting too fast and skipping objects, or counting one twice. Slow, one-touch-per-object counting fixes this on its own.
Away from the screen
Count everything: steps to the door, peas on the plate, red cars on a walk. No equipment needed.

How to play

  1. A question appears on screen

    A maths question is shown in large text at the centre of the play area. A timer bar begins counting down from 60 seconds.

  2. Choose the correct answer

    Answer options are shown as large buttons. Tap or click the correct option. Any input method works — touch, mouse or keyboard.

  3. Build your streak

    Each consecutive correct answer increases your streak. A longer streak lights up the flame icon and adds a bonus multiplier to the XP you earn for the level.

  4. Finish the level

    Each level has 5 questions. Complete them to earn the full level reward (+10 XP, plus up to +10 XP for a perfect run). Progress is saved locally and shown on the Parent Dashboard.

🎓 Curriculum

Curriculum alignment

Mapped to national curriculum frameworks so teachers and parents can match practice to school standards.

  • United StatesCommon Core State Standards for Mathematics · subitising, countingAligned to subitising, counting number and operations objectives.
  • United KingdomNational Curriculum for England — Maths · subitising, countingAligned to subitising, counting number and operations objectives.
  • AustraliaAustralian Curriculum v9.0 — Mathematics · subitising, countingAligned to subitising, counting number and operations objectives.
  • CanadaPan-Canadian Provincial Standards · subitising, countingAligned to subitising, counting number and operations objectives.
❓ FAQ

Common questions from parents & teachers

Everything you need to know before your child starts playing.

  • A ten frame is a two-by-five grid of boxes. Filling it with counters helps children see numbers as five-and-some, which makes mental addition much easier later.

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