Young Geniuses · Ages 13 to 14
Surds Speed Simplifier
Simplify surds and radicals against a friendly timer in a quantum energy research facility, for ages 13 to 14.
Young Geniuses · Ages 13 to 14
All Young Geniuses gamesEvaluate inverse functions against a timer in a time reversal research program, for ages 13 to 14.
Every activity is one step. Here is where this one fits.
Inverse Function Speed runs in a time reversal research program, where undoing a function sends the experiment backwards through time. Evaluating f inverse by reversing the operations of f builds the function fluency of the GCSE Higher curriculum, and the friendly timer rewards both speed and accuracy as the reverse-flow systems power up. It is built for ages 13 to 14 (grade 8 and grade 9, GCSE Higher) with clear instructions, large touch targets, and progressive difficulty, so students can work independently or alongside a parent. Correct answers bring encouraging feedback and a small celebration, while mistakes are never punished and simply invite another try, which keeps confidence high. The challenge grows step by step so it always matches the learner, supporting steady progress across the upper-secondary and GCSE Higher curriculum used in the US, UK, Canada, and Australia. The game runs in any modern browser with no app to install, no sign-up, and no advertising shown to children. Progress is saved only on the device and appears in the Parent Dashboard, so families can follow growth without any data leaving the browser. It pairs well with our Young Geniuses worksheets for offline practice of the same skills.
Chosen by the skills this activity practises.
An equation with a missing answer — for example "4 + 1 = ?" — is shown in large text. A timer bar starts counting down from 16 seconds.
Four answer options are shown as large buttons. Tap an answer, or press keys 1–4 on the keyboard.
Each consecutive correct answer increases your streak counter. A streak of 5 or more turns the flame icon orange and awards a streak bonus to your XP for that level.
Each level has 6 questions. Complete them correctly to earn the full level XP (+10 XP, plus up to +10 XP perfect bonus). Your progress is saved automatically between sessions.
Mapped to national curriculum frameworks so teachers and parents can match practice to school standards.
Young Geniuses · Ages 13 to 14
Simplify surds and radicals against a friendly timer in a quantum energy research facility, for ages 13 to 14.
Young Geniuses · Ages 13 to 14
Read a curve and its tangent, then find the gradient at a point in an autonomous vehicle engineering lab, for ages 13 to 14.
Young Geniuses · Ages 13 to 14
Read probability trees and calculate conditional probabilities in a forensic investigation bureau, for ages 13 to 14.
Young Geniuses · Ages 13 to 14
Apply advanced circle theorems to fill a logic grid in the astronomical navigation archives, for ages 13 to 14.