Smart Starters · Ages 8 to 10
Mixed Number Speed Dash
Race between frozen research stations by adding and subtracting mixed numbers against a friendly timer, for ages 8 to 10.
Smart Starters · Ages 8 to 10
All Smart Starters gamesSolve angle clues on an evidence grid at a detective agency, placing the right number of degrees to crack each case, for ages 8 to 10.
Every activity is one step. Here is where this one fits.
Angle Detective Grid turns angle recognition into casework at a mystery detective agency. Each cell on the evidence board holds an angle clue, and the young detective works out the missing number of degrees and places it to unlock the next lead, learning right, straight, and full-turn facts along the way. It is built for ages 8 to 10 (grade 4 and grade 5) with clear instructions, large touch targets, and gentle pacing, so children can play independently or alongside a parent. Correct answers bring encouraging sounds and a small celebration, while mistakes are never punished and simply invite another try, which keeps confidence high. Difficulty grows step by step so the challenge always matches the child, supporting steady, progressive learning across the upper-primary curriculum used in the US, UK, Canada, and Australia. The game runs in any modern browser with no app to install, no sign-up, and no advertising shown to children. Progress is saved only on the device and appears in the Parent Dashboard, so families can follow growth without any data leaving the browser. It pairs well with our Smart Starters worksheets for offline practice of the same skills.
Chosen by the skills this activity practises.
A maths question is shown in large text at the centre of the play area. A timer bar begins counting down from 90 seconds.
Answer options are shown as large buttons. Tap and drag, or use the mouse on desktop. Any input method works — touch, mouse or keyboard.
Each consecutive correct answer increases your streak. A longer streak lights up the flame icon and adds a bonus multiplier to the XP you earn for the level.
Each level has 4 questions. Complete them to earn the full level reward (+10 XP, plus up to +10 XP for a perfect run). Progress is saved locally and shown on the Parent Dashboard.
Mapped to national curriculum frameworks so teachers and parents can match practice to school standards.
Smart Starters · Ages 8 to 10
Race between frozen research stations by adding and subtracting mixed numbers against a friendly timer, for ages 8 to 10.
Smart Starters · Ages 8 to 10
Complete number sequences on a grid inside an ancient puzzle vault, filling missing values to unlock each chamber, for ages 8 to 10.
Smart Starters · Ages 8 to 10
Solve a chain of locked maths puzzles to complete a rainforest conservation mission, for ages 8 to 10.
Smart Starters · Ages 8 to 10
Drag fraction stone tablets onto their simplest-form targets inside an ancient temple, matching equivalent fractions, for ages 8 to 10.