Smart Starters · Ages 8 to 10
Mixed Number Speed Dash
Race between frozen research stations by adding and subtracting mixed numbers against a friendly timer, for ages 8 to 10.
Smart Starters · Ages 8 to 10
All Smart Starters gamesComplete number sequences on a grid inside an ancient puzzle vault, filling missing values to unlock each chamber, for ages 8 to 10.
Every activity is one step. Here is where this one fits.
Number Sequence Grid is a lost-civilization puzzle vault where children restore ancient number patterns to unlock each chamber. Every row of the grid is a sequence with one missing value; the child reads the clue, works out the step, and places the correct number from the answer palette to complete the mechanism. It is built for ages 8 to 10 (grade 4 and grade 5) with clear instructions, large touch targets, and a built-in hint for every clue, so children can play independently or alongside a parent. The puzzles begin with simple counting steps and grow toward larger and mixed steps, developing pattern-spotting, multiplicative reasoning, and the habit of checking a rule against more than one term. A gentle hint system reveals the size of each step without giving away the answer, so learners stay in productive struggle rather than getting stuck. Correct placements bring discovery effects and encouraging sounds, while mistakes are never punished and simply invite another look at the clue, which keeps confidence high. Difficulty grows step by step so the challenge always matches the child, supporting steady, progressive learning across the upper-primary number-patterns curriculum used in the US, UK, Canada, and Australia. The game runs in any modern browser with no app to install, no sign-up, and no advertising shown to children. Progress is saved only on the device and appears in the Parent Dashboard, so families can follow growth without any data leaving the browser. It pairs well with our Smart Starters reasoning worksheets for offline practice of the same skills.
Chosen by the skills this activity practises.
A maths question is shown in large text at the centre of the play area. A timer bar begins counting down from 90 seconds.
Answer options are shown as large buttons. Tap and drag, or use the mouse on desktop. Any input method works — touch, mouse or keyboard.
Each consecutive correct answer increases your streak. A longer streak lights up the flame icon and adds a bonus multiplier to the XP you earn for the level.
Each level has 4 questions. Complete them to earn the full level reward (+10 XP, plus up to +10 XP for a perfect run). Progress is saved locally and shown on the Parent Dashboard.
Mapped to national curriculum frameworks so teachers and parents can match practice to school standards.
Smart Starters · Ages 8 to 10
Race between frozen research stations by adding and subtracting mixed numbers against a friendly timer, for ages 8 to 10.
Smart Starters · Ages 8 to 10
Solve a chain of locked maths puzzles to complete a rainforest conservation mission, for ages 8 to 10.
Smart Starters · Ages 8 to 10
Drag fraction stone tablets onto their simplest-form targets inside an ancient temple, matching equivalent fractions, for ages 8 to 10.
Smart Starters · Ages 8 to 10
Solve angle clues on an evidence grid at a detective agency, placing the right number of degrees to crack each case, for ages 8 to 10.