Little Learners · Ages 5 to 7

All Little Learners games

Counting Backwards Blitz

Children answer what number comes before a given number, building backwards counting and number-order fluency.

SpeedCounting backwards from 20~1 min per level5 levelsAll devices
  • Free · no account required
  • COPPA compliant
  • +10 XP per level
  • 5 levels
  • Plays on all devices
  • Curriculum-aligned

The learning journey

Every activity is one step. Here is where this one fits.

  1. Play(you are here)Learn the idea in a game
  2. PractiseLock it in on paper
  3. ReviewCome back and keep it sharp
  4. MasterTake on a harder challenge
  5. AchieveEarn a certificate

About Counting Backwards Blitz

Counting Backwards Blitz is a quick-fire countdown game set among time-machine portals. Children answer what number comes before a given number, building backwards counting and number-order fluency. It is built for ages 5 to 7 with clear instructions, large touch targets, and gentle pacing, so children can play independently or alongside a parent. Correct answers bring encouraging sounds and a small celebration, while mistakes are never punished and simply invite another try, which keeps confidence high. Difficulty grows step by step so the challenge always matches the child, supporting steady, progressive learning across the grade 1 and grade 2 curriculum. The game runs in any modern browser with no app to install, no sign-up, and no advertising shown to children. Progress is saved only on the device and appears in the Parent Dashboard, so families can follow growth without any data leaving the browser. It pairs well with our matching Little Learners worksheets for offline practice of the same skills.

Chosen by the skills this activity practises.

A hand for grown-ups

Before you start
Have a few small objects to hand — buttons, blocks, raisins. Counting real things makes the numbers mean something.
While they work
Let them touch each thing as they count it. Pointing and counting together is how the one-number-per-object idea sticks.
Afterwards
Count something together afterwards — the stairs on the way up, the forks at dinner. It shows counting is useful, not just a worksheet.
Watch out for
Counting too fast and skipping objects, or counting one twice. Slow, one-touch-per-object counting fixes this on its own.
Away from the screen
Count everything: steps to the door, peas on the plate, red cars on a walk. No equipment needed.

How to play

  1. A question appears on screen

    An equation with a missing answer — for example "4 + 1 = ?" — is shown in large text. A timer bar starts counting down from 10 seconds.

  2. Tap or press the correct answer

    Four answer options are shown as large buttons. Tap an answer, or press keys 1–4 on the keyboard.

  3. Build your streak

    Each consecutive correct answer increases your streak counter. A streak of 5 or more turns the flame icon orange and awards a streak bonus to your XP for that level.

  4. Complete the level to finish

    Each level has 6 questions. Complete them correctly to earn the full level XP (+10 XP, plus up to +10 XP perfect bonus). Your progress is saved automatically between sessions.

🎓 Curriculum

Curriculum alignment

Mapped to national curriculum frameworks so teachers and parents can match practice to school standards.

  • United StatesCommon Core State Standards for Mathematics · counting, number-senseAligned to counting, number-sense number and operations objectives.
  • United KingdomNational Curriculum for England — Maths · counting, number-senseAligned to counting, number-sense number and operations objectives.
  • AustraliaAustralian Curriculum v9.0 — Mathematics · counting, number-senseAligned to counting, number-sense number and operations objectives.
  • CanadaPan-Canadian Provincial Standards · counting, number-senseAligned to counting, number-sense number and operations objectives.
❓ FAQ

Frequently Asked Questions

  • It is designed for children aged 5 to 7 (grade 1 and grade 2) and follows the early-primary maths curriculum.

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