Little Learners · Ages 5 to 7

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Doubles Speed Flash

Build fast recall of doubles facts with timed quick-fire questions for ages 5 to 7.

SpeedDoubles facts 2 to 20~1 min per level5 levelsAll devices
  • Free · no account required
  • COPPA compliant
  • +10 XP per level
  • 5 levels
  • Plays on all devices
  • Curriculum-aligned

The learning journey

Every activity is one step. Here is where this one fits.

  1. Play(you are here)Learn the idea in a game
  2. PractiseLock it in on paper
  3. ReviewCome back and keep it sharp
  4. MasterTake on a harder challenge
  5. AchieveEarn a certificate

About Doubles Speed Flash

Doubles Speed Flash is a fluency builder for early primary children learning their doubles facts. In a neon learning arena, the game flashes a doubles question — double 4, double 7, double 9 — and the child taps the answer from four options before the gentle timer bar runs down. A streak counter rewards consecutive correct answers, and wrong answers cost no time, so children build speed without anxiety. Difficulty grades smoothly from small doubles up to double 20, and the timer eases off at lower levels so beginners always have room to think. Doubles are a cornerstone of mental maths: knowing them unlocks near-doubles, halving, and quick addition, which is why short, regular practice here pays off across the whole curriculum. The game runs in any modern browser with no app to install, no sign-up, and no advertising shown to children. Progress is stored only on the device and appears in the Parent Dashboard, so families can track growth without any data leaving the browser. It pairs well with our doubles and halving worksheets for offline practice of the very same facts.

Chosen by the skills this activity practises.

A hand for grown-ups

Before you start
Have something countable nearby. Being able to check "3 and 2 really is 5" by counting builds trust in the maths.
While they work
If a sum is hard, suggest counting on from the bigger number rather than counting both from one. It is a real strategy, not a crutch.
Afterwards
Try one together out loud, talking through how you worked it out. Hearing an adult think aloud is genuinely useful.
Watch out for
Counting both numbers from one every time. Nudge gently towards "start at the bigger one and count on".
Away from the screen
Add up small shopping items, or dots on two dice. Board games with dice are addition practice in disguise.

How to play

  1. A question appears on screen

    An equation with a missing answer — for example "4 + 1 = ?" — is shown in large text. A timer bar starts counting down from 10 seconds.

  2. Tap or press the correct answer

    Four answer options are shown as large buttons. Tap an answer, or press keys 1–4 on the keyboard.

  3. Build your streak

    Each consecutive correct answer increases your streak counter. A streak of 5 or more turns the flame icon orange and awards a streak bonus to your XP for that level.

  4. Complete the level to finish

    Each level has 6 questions. Complete them correctly to earn the full level XP (+10 XP, plus up to +10 XP perfect bonus). Your progress is saved automatically between sessions.

🎓 Curriculum

Curriculum alignment

Mapped to national curriculum frameworks so teachers and parents can match practice to school standards.

  • United StatesCommon Core State Standards for Mathematics · doubles, addition, fluencyAligned to doubles, addition, fluency number and operations objectives.
  • United KingdomNational Curriculum for England — Maths · doubles, addition, fluencyAligned to doubles, addition, fluency number and operations objectives.
  • AustraliaAustralian Curriculum v9.0 — Mathematics · doubles, addition, fluencyAligned to doubles, addition, fluency number and operations objectives.
  • CanadaPan-Canadian Provincial Standards · doubles, addition, fluencyAligned to doubles, addition, fluency number and operations objectives.
❓ FAQ

Frequently Asked Questions

  • It is designed for children aged 5 to 7 (grade 1 and grade 2) and supports the early-primary maths curriculum.

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