Logic Masters · Ages 11 to 12

All Logic Masters games

Decimal Multiply Shift Arcade

The digits are given — decide where the decimal point belongs. For ages 11 to 12.

ArcadeMultiply decimals: place the decimal point~8 min per level5 levelsAll devices
  • Free · no account required
  • COPPA compliant
  • +10 XP per level
  • 5 levels
  • Plays on all devices
  • Curriculum-aligned

The learning journey

Every activity is one step. Here is where this one fits.

  1. Play(you are here)Learn the idea in a game
  2. PractiseLock it in on paper
  3. ReviewCome back and keep it sharp
  4. MasterTake on a harder challenge
  5. AchieveEarn a certificate

About Decimal Multiply Shift Arcade

Decimal Multiply Shift Arcade hands the child the digits and asks only where the point goes. Multiplying four by three is not what makes 0.4 times 0.3 difficult; knowing that the answer carries two decimal places because the question did is. Splitting the two apart means a wrong answer here can only mean one thing, which makes the game diagnostic in a way that a full multiplication question never is — a child who gets 0.12 wrong has a specific, nameable gap rather than a general weakness in decimals. The rule itself is short: count the decimal places in the question and give the answer that many. What makes it feel wrong is that multiplying two numbers smaller than one produces something smaller than either, which contradicts everything a student has absorbed about multiplication making things bigger. That is worth confronting directly rather than working around, and seeing 0.4 times 0.3 come out as 0.12 several dozen times does more for that than any explanation. The wrong answers on screen are always the same digits with the point in every other plausible position, so the answer cannot be picked by size, by shape, or by which one looks most like the question. Only counting the places works. One number carries a decimal at the first two levels and both do above that. Tiles drift slowly and stop entirely under reduced motion. Free, no sign-up, no advertising to children.

Chosen by the skills this activity practises.

A hand for grown-ups

Before you start
Find a calm few minutes with no rush. Let your child know it is fine to find some of it tricky — that is what practice is for.
While they work
Sit nearby but let them lead. If they get stuck, ask "what could you try?" rather than giving the answer — the thinking is the point.
Afterwards
Ask them to show you one they found easy and one they found hard. Praise the effort on the hard one, not just the right answers.
Watch out for
Rushing. If answers come too fast and wrong, slow the pace down together rather than pushing for more.
Away from the screen
Look for the same maths in everyday life — counting stairs, sharing snacks, spotting shapes on a walk.

How to play

  1. A question appears on screen

    A maths question is shown in large text at the centre of the play area. A timer bar begins counting down from 80 seconds.

  2. Choose the correct answer

    Answer options are shown as large buttons. Tap or click the correct option. Any input method works — touch, mouse or keyboard.

  3. Build your streak

    Each consecutive correct answer increases your streak. A longer streak lights up the flame icon and adds a bonus multiplier to the XP you earn for the level.

  4. Finish the level

    Each level has 6 questions. Complete them to earn the full level reward (+10 XP, plus up to +10 XP for a perfect run). Progress is saved locally and shown on the Parent Dashboard.

🎓 Curriculum

Curriculum alignment

Mapped to national curriculum frameworks so teachers and parents can match practice to school standards.

  • United StatesCommon Core State Standards for Mathematics · decimals, multiplicationAligned to decimals, multiplication number and operations objectives.
  • United KingdomNational Curriculum for England — Maths · decimals, multiplicationAligned to decimals, multiplication number and operations objectives.
  • AustraliaAustralian Curriculum v9.0 — Mathematics · decimals, multiplicationAligned to decimals, multiplication number and operations objectives.
  • CanadaPan-Canadian Provincial Standards · decimals, multiplicationAligned to decimals, multiplication number and operations objectives.
❓ FAQ

Common questions from parents & teachers

Everything you need to know before your child starts playing.

  • Count the decimal places in the question and give the answer that many. 0.4 times 0.3 has two, so the digits 12 become 0.12.

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