Logic Masters · Ages 11 to 12
Two-Step Equation Blitz
Solve two-step equations against a friendly timer in a quantum reactor control center, for ages 11 to 12.
Logic Masters · Ages 11 to 12
All Logic Masters gamesThe digits are given — decide where the decimal point belongs. For ages 11 to 12.
Every activity is one step. Here is where this one fits.
Decimal Multiply Shift Arcade hands the child the digits and asks only where the point goes. Multiplying four by three is not what makes 0.4 times 0.3 difficult; knowing that the answer carries two decimal places because the question did is. Splitting the two apart means a wrong answer here can only mean one thing, which makes the game diagnostic in a way that a full multiplication question never is — a child who gets 0.12 wrong has a specific, nameable gap rather than a general weakness in decimals. The rule itself is short: count the decimal places in the question and give the answer that many. What makes it feel wrong is that multiplying two numbers smaller than one produces something smaller than either, which contradicts everything a student has absorbed about multiplication making things bigger. That is worth confronting directly rather than working around, and seeing 0.4 times 0.3 come out as 0.12 several dozen times does more for that than any explanation. The wrong answers on screen are always the same digits with the point in every other plausible position, so the answer cannot be picked by size, by shape, or by which one looks most like the question. Only counting the places works. One number carries a decimal at the first two levels and both do above that. Tiles drift slowly and stop entirely under reduced motion. Free, no sign-up, no advertising to children.
Chosen by the skills this activity practises.
A maths question is shown in large text at the centre of the play area. A timer bar begins counting down from 80 seconds.
Answer options are shown as large buttons. Tap or click the correct option. Any input method works — touch, mouse or keyboard.
Each consecutive correct answer increases your streak. A longer streak lights up the flame icon and adds a bonus multiplier to the XP you earn for the level.
Each level has 6 questions. Complete them to earn the full level reward (+10 XP, plus up to +10 XP for a perfect run). Progress is saved locally and shown on the Parent Dashboard.
Mapped to national curriculum frameworks so teachers and parents can match practice to school standards.
Everything you need to know before your child starts playing.
Logic Masters · Ages 11 to 12
Solve two-step equations against a friendly timer in a quantum reactor control center, for ages 11 to 12.
Logic Masters · Ages 11 to 12
Read cube and cuboid models, toggle their nets, and calculate volume and surface area on a space colony build site, for ages 11 to 12.
Logic Masters · Ages 11 to 12
Spin a weighted wheel, track outcomes, and compare experimental with theoretical probability at a research institute, for ages 11 to 12.
Logic Masters · Ages 11 to 12
Complete Pythagorean triples on a grid in an ancient geometry archive, finding each missing side, for ages 11 to 12.