Logic Masters · Ages 11 to 12
Two-Step Equation Blitz
Solve two-step equations against a friendly timer in a quantum reactor control center, for ages 11 to 12.
Logic Masters · Ages 11 to 12
All Logic Masters gamesBreak a number down into its prime factors on a branching tree. For ages 11 to 12.
Every activity is one step. Here is where this one fits.
Prime Factor Tree Builder puts a number at the top of a tree and asks the child to break it apart until only primes remain. Building it as an actual tree rather than a list is deliberate, because the shape carries an idea the list hides: whichever route you take down, you arrive at the same primes. Thirty-six split as six times six and thirty-six split as four times nine look like completely different trees for two rows, and then produce exactly the same four numbers at the bottom. That is the fundamental theorem of arithmetic, met informally and years before anyone puts a name to it, and a student who has noticed it for themselves has a much firmer grip on why prime factorisation is worth doing at all. And it is worth doing: prime factors are how highest common factors and lowest common multiples are found, how fractions are simplified reliably rather than by trial and error, and how surds are broken down two years later. A student who cannot factorise quickly is slow at all three, and the slowness looks like weakness at fractions or at surds rather than what it actually is. Levels one and two give the middle row of the tree so the child produces only the primes; from the third level the whole tree is theirs. Primes stay within two, three, five and seven. Everything is operable by tap or keyboard, and the empty spaces in the tree shape are treated as decoration rather than as boxes to fill. Free, no sign-up, no advertising to children.
Chosen by the skills this activity practises.
A maths question is shown in large text at the centre of the play area. A timer bar begins counting down from 140 seconds.
Answer options are shown as large buttons. Tap and drag, or use the mouse on desktop. Any input method works — touch, mouse or keyboard.
Each consecutive correct answer increases your streak. A longer streak lights up the flame icon and adds a bonus multiplier to the XP you earn for the level.
Each level has 4 questions. Complete them to earn the full level reward (+10 XP, plus up to +10 XP for a perfect run). Progress is saved locally and shown on the Parent Dashboard.
Mapped to national curriculum frameworks so teachers and parents can match practice to school standards.
Everything you need to know before your child starts playing.
Logic Masters · Ages 11 to 12
Solve two-step equations against a friendly timer in a quantum reactor control center, for ages 11 to 12.
Logic Masters · Ages 11 to 12
Read cube and cuboid models, toggle their nets, and calculate volume and surface area on a space colony build site, for ages 11 to 12.
Logic Masters · Ages 11 to 12
Spin a weighted wheel, track outcomes, and compare experimental with theoretical probability at a research institute, for ages 11 to 12.
Logic Masters · Ages 11 to 12
Complete Pythagorean triples on a grid in an ancient geometry archive, finding each missing side, for ages 11 to 12.