Smart Starters · Ages 8 to 10
Mixed Number Speed Dash
Race between frozen research stations by adding and subtracting mixed numbers against a friendly timer, for ages 8 to 10.
Smart Starters · Ages 8 to 10
All Smart Starters gamesDecide which operation happens first: brackets, then multiply and divide, then add and subtract. For ages 8 to 10.
Every activity is one step. Here is where this one fits.
Order of Operations Circuit shows an expression and asks the child to number the operations in the sequence they should be carried out. It never asks for the answer, and that is the entire design. Children who get these questions wrong almost never get the arithmetic wrong — they work left to right, because that is how reading works and nobody has given them a reason to do otherwise. Asking only for the order isolates the decision that actually fails, so a wrong response means exactly one thing and can be acted on, rather than being buried in a calculation that also happened to be right. The rule most often taught as a mnemonic hides a detail that matters more than the mnemonic does: multiplication and division rank equally and are worked left to right, and so do addition and subtraction. A child who believes multiplication always precedes division will get a whole class of questions wrong and will have been taught to. This game never generates a round where two same-rank operations could defensibly be ordered either way, and the left-to-right tie-break is stated in the hint rather than left to be discovered. Brackets appear from the second level and a fourth operation from the fourth, so the sequence grows as the reasoning does. Every step number is placed by tap or keyboard, each cell announces its operation to screen readers, and a wrong placement flashes and can be replaced. Free, no sign-up, no advertising to children.
Chosen by the skills this activity practises.
A maths question is shown in large text at the centre of the play area. A timer bar begins counting down from 110 seconds.
Answer options are shown as large buttons. Tap and drag, or use the mouse on desktop. Any input method works — touch, mouse or keyboard.
Each consecutive correct answer increases your streak. A longer streak lights up the flame icon and adds a bonus multiplier to the XP you earn for the level.
Each level has 5 questions. Complete them to earn the full level reward (+10 XP, plus up to +10 XP for a perfect run). Progress is saved locally and shown on the Parent Dashboard.
Mapped to national curriculum frameworks so teachers and parents can match practice to school standards.
Everything you need to know before your child starts playing.
Smart Starters · Ages 8 to 10
Race between frozen research stations by adding and subtracting mixed numbers against a friendly timer, for ages 8 to 10.
Smart Starters · Ages 8 to 10
Complete number sequences on a grid inside an ancient puzzle vault, filling missing values to unlock each chamber, for ages 8 to 10.
Smart Starters · Ages 8 to 10
Solve a chain of locked maths puzzles to complete a rainforest conservation mission, for ages 8 to 10.
Smart Starters · Ages 8 to 10
Drag fraction stone tablets onto their simplest-form targets inside an ancient temple, matching equivalent fractions, for ages 8 to 10.