Young Geniuses · Ages 13 to 14
Surds Speed Simplifier
Simplify surds and radicals against a friendly timer in a quantum energy research facility, for ages 13 to 14.
Young Geniuses · Ages 13 to 14
All Young Geniuses gamesMatch each negative index to the fraction it equals: 2 to the minus 3 is one eighth. For ages 13 to 14.
Every activity is one step. Here is where this one fits.
Negative Index Reciprocal Drag deals with one specific and extremely durable misconception. Asked what two to the minus three is, a large proportion of students answer minus eight, and the reasoning is entirely sensible: a minus sign in front of a number means negative, so a minus sign in the index should mean the answer is negative. Nothing they have been taught contradicts that until someone tells them it is wrong, and being told rarely dislodges it, because the reason it is wrong is never made clear. The reason is that the index is not describing the sign of the answer at all. A positive index says how many times to multiply by the base; a negative index says how many times to divide by it. Two to the three is one multiplied by two three times, which is eight; two to the minus three is one divided by two three times, which is one eighth. Nothing negative happens anywhere, and the answer is not merely positive but smaller than one, which is the opposite of what the misconception predicts. Matching a dozen powers to their reciprocals gets that across in a way that a stated rule does not, because the child produces the fraction themselves each time. Every answer on the board is a genuine reciprocal of one of the cards, so nothing can be placed by ruling out impossible values, and no two cards ever share an answer. Bases and indices grow with the level. Free, no sign-up, no advertising to children.
Chosen by the skills this activity practises.
A maths question is shown in large text at the centre of the play area. A timer bar begins counting down from 110 seconds.
Answer options are shown as large buttons. Tap and drag, or use the mouse on desktop. Any input method works — touch, mouse or keyboard.
Each consecutive correct answer increases your streak. A longer streak lights up the flame icon and adds a bonus multiplier to the XP you earn for the level.
Each level has 5 questions. Complete them to earn the full level reward (+10 XP, plus up to +10 XP for a perfect run). Progress is saved locally and shown on the Parent Dashboard.
Mapped to national curriculum frameworks so teachers and parents can match practice to school standards.
Everything you need to know before your child starts playing.
Young Geniuses · Ages 13 to 14
Simplify surds and radicals against a friendly timer in a quantum energy research facility, for ages 13 to 14.
Young Geniuses · Ages 13 to 14
Read a curve and its tangent, then find the gradient at a point in an autonomous vehicle engineering lab, for ages 13 to 14.
Young Geniuses · Ages 13 to 14
Read probability trees and calculate conditional probabilities in a forensic investigation bureau, for ages 13 to 14.
Young Geniuses · Ages 13 to 14
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