Young Geniuses · Ages 13 to 14
Surds Speed Simplifier
Simplify surds and radicals against a friendly timer in a quantum energy research facility, for ages 13 to 14.
Young Geniuses · Ages 13 to 14
All Young Geniuses gamesClear the root from the bottom of a fraction: 6 over root 3 becomes 2 root 3. For ages 13 to 14.
Every activity is one step. Here is where this one fits.
Rationalise Denominator Quiz teaches a convention, and it is worth being honest about that from the start. Six over root three and two root three are the same number; neither is more correct than the other, and a student who asks why one of them is not allowed has spotted something real rather than being difficult. The answer is that a root on the bottom of a fraction is awkward to work with and impossible to estimate at a glance, whereas two root three is visibly a little under three and a half. Rationalising is about readability and about making the next step of a calculation possible, not about legality, and saying so tends to produce students who remember the technique rather than resent it. Mechanically it is one move: multiply top and bottom by the root, which turns the bottom into a whole number because a root times itself is the number underneath it. The error that matters comes immediately afterwards. Having multiplied six by root three to get six root three, a great many students stop, when the bottom has also become three and the whole thing simplifies to two root three. Six root three is a properly formed expression that happens to be three times too large, and nothing about it looks wrong. It is offered as an option in every round here for exactly that reason. The first three levels divide exactly; from the fourth the fraction stays, which is the harder written form. Free, no sign-up, no advertising to children.
Chosen by the skills this activity practises.
A maths question is shown in large text at the centre of the play area. A timer bar begins counting down from 90 seconds.
Answer options are shown as large buttons. Tap an answer, or press keys 1–4 on the keyboard. Any input method works — touch, mouse or keyboard.
Each consecutive correct answer increases your streak. A longer streak lights up the flame icon and adds a bonus multiplier to the XP you earn for the level.
Each level has 6 questions. Complete them to earn the full level reward (+10 XP, plus up to +10 XP for a perfect run). Progress is saved locally and shown on the Parent Dashboard.
Mapped to national curriculum frameworks so teachers and parents can match practice to school standards.
Everything you need to know before your child starts playing.
Young Geniuses · Ages 13 to 14
Simplify surds and radicals against a friendly timer in a quantum energy research facility, for ages 13 to 14.
Young Geniuses · Ages 13 to 14
Read a curve and its tangent, then find the gradient at a point in an autonomous vehicle engineering lab, for ages 13 to 14.
Young Geniuses · Ages 13 to 14
Read probability trees and calculate conditional probabilities in a forensic investigation bureau, for ages 13 to 14.
Young Geniuses · Ages 13 to 14
Apply advanced circle theorems to fill a logic grid in the astronomical navigation archives, for ages 13 to 14.