Logic Masters · Ages 11 to 12
Two-Step Equation Blitz
Solve two-step equations against a friendly timer in a quantum reactor control center, for ages 11 to 12.
Logic Masters · Ages 11 to 12
All Logic Masters gamesCompensation, halving and adjusting — the mental methods that beat the written one. For ages 11 to 12.
Every activity is one step. Here is where this one fits.
Mental Strategy Speed Vault is not a drill, and the distinction matters. Every question in it is chosen so that a mental strategy is dramatically faster than the written method, and the prompt names the strategy rather than leaving it to be discovered. Adding thirty-nine is adding forty and taking one back. Twenty-five times sixteen is fifty times eight. Dividing by four is halving twice. None of these are tricks in the sense of shortcuts that only work sometimes; they are the ordinary properties of arithmetic used deliberately, and a student who has them is not merely faster but is thinking about the numbers rather than about the procedure. Students taught only written methods carry those methods into questions where they are absurdly slow, spend a minute on something that takes five seconds, and then conclude they are bad at mental maths. What they lack is not speed or talent but any strategy at all, which is a completely different problem with a completely different fix. The prompt states the method for a specific reason: a student who grinds out the written method and arrives at the right answer has learned nothing this game exists to teach, and there is no way to tell from a correct answer that this is what happened. The wrong option offered is always the halfway value — what you get by making the first move of the strategy and stopping, such as adding the forty and forgetting to take the one back. Free, no sign-up, no advertising to children.
Chosen by the skills this activity practises.
An equation with a missing answer — for example "4 + 1 = ?" — is shown in large text. A timer bar starts counting down from 45 seconds.
Four answer options are shown as large buttons. Tap an answer, or press keys 1–4 on the keyboard.
Each consecutive correct answer increases your streak counter. A streak of 5 or more turns the flame icon orange and awards a streak bonus to your XP for that level.
Each level has 8 questions. Complete them correctly to earn the full level XP (+10 XP, plus up to +10 XP perfect bonus). Your progress is saved automatically between sessions.
Mapped to national curriculum frameworks so teachers and parents can match practice to school standards.
Everything you need to know before your child starts playing.
Logic Masters · Ages 11 to 12
Solve two-step equations against a friendly timer in a quantum reactor control center, for ages 11 to 12.
Logic Masters · Ages 11 to 12
Read cube and cuboid models, toggle their nets, and calculate volume and surface area on a space colony build site, for ages 11 to 12.
Logic Masters · Ages 11 to 12
Spin a weighted wheel, track outcomes, and compare experimental with theoretical probability at a research institute, for ages 11 to 12.
Logic Masters · Ages 11 to 12
Complete Pythagorean triples on a grid in an ancient geometry archive, finding each missing side, for ages 11 to 12.