Smart Starters · Ages 8 to 10
Mixed Number Speed Dash
Race between frozen research stations by adding and subtracting mixed numbers against a friendly timer, for ages 8 to 10.
Smart Starters · Ages 8 to 10
All Smart Starters gamesMultiply two-digit numbers by splitting a rectangle into four areas. For ages 8 to 10.
Every activity is one step. Here is where this one fits.
Area Model Multiply Studio treats a multiplication as a rectangle. A rectangle 24 wide and 37 tall is cut by place value into four smaller rectangles — 20 by 30, 20 by 7, 4 by 30 and 4 by 7 — and the whole area is the four parts added together. Presenting multiplication as area does something the written methods cannot: it explains why splitting the numbers is allowed. A child working through a grid or a list of partial products is following a rule that happens to work; a child looking at a rectangle cut into four pieces can see that the pieces must add to the whole, because they are literally the same rectangle. That understanding is what stops the method collapsing the first time it is half-remembered. The area model is also the picture that later carries into algebra, where expanding two brackets is the same four rectangles with letters on the sides, so time spent here is repaid twice. The table gives the two splits and deliberately does not give the four areas, because if the areas were printed the only work left would be addition and the decomposition — the part actually worth practising — would be done for the child. The first two levels ask for a single rectangle so the model can be read before it is totalled; from the third level the question is the whole area, which is four multiplications and an addition and is honestly the hardest arithmetic in the grade 4 multiplication block. Free, no sign-up, no advertising to children, progress kept on the device.
Chosen by the skills this activity practises.
A maths question is shown in large text at the centre of the play area. A timer bar begins counting down from 140 seconds.
Answer options are shown as large buttons. Tap or click the correct option. Any input method works — touch, mouse or keyboard.
Each consecutive correct answer increases your streak. A longer streak lights up the flame icon and adds a bonus multiplier to the XP you earn for the level.
Each level has 5 questions. Complete them to earn the full level reward (+10 XP, plus up to +10 XP for a perfect run). Progress is saved locally and shown on the Parent Dashboard.
Mapped to national curriculum frameworks so teachers and parents can match practice to school standards.
Everything you need to know before your child starts playing.
Smart Starters · Ages 8 to 10
Race between frozen research stations by adding and subtracting mixed numbers against a friendly timer, for ages 8 to 10.
Smart Starters · Ages 8 to 10
Complete number sequences on a grid inside an ancient puzzle vault, filling missing values to unlock each chamber, for ages 8 to 10.
Smart Starters · Ages 8 to 10
Solve a chain of locked maths puzzles to complete a rainforest conservation mission, for ages 8 to 10.
Smart Starters · Ages 8 to 10
Drag fraction stone tablets onto their simplest-form targets inside an ancient temple, matching equivalent fractions, for ages 8 to 10.