Smart Starters · Ages 8 to 10
Mixed Number Speed Dash
Race between frozen research stations by adding and subtracting mixed numbers against a friendly timer, for ages 8 to 10.
Smart Starters · Ages 8 to 10
All Smart Starters gamesRead each array both ways and place both products, discovering that the order does not matter. For ages 8 to 10.
Every activity is one step. Here is where this one fits.
Array Grid Architect stacks each array against its mirror: three rows of four sits directly above four rows of three, and the child places the product for both. Seeing the same answer appear twice, in row after row, presents commutativity as something observed rather than something announced, and that difference matters. Told as a rule, the order does not matter is one more thing to remember and to doubt. Discovered by placing the same number twice, it becomes obvious, and an obvious fact halves the number of times-table facts a child has to learn — thirty-six pairs instead of seventy-two, which is the single largest saving available anywhere in the multiplication curriculum. Square arrays are excluded from the game entirely, because a five by five read either way is identical and therefore demonstrates nothing at all; every pair uses two different dimensions so the mirror is always visibly a different arrangement with the same answer. One array appears at the lower levels and two from the fourth, with factors growing up to twelve so the game keeps working as a child moves through their tables. Products are placed from a short palette, everything is operable by tap or keyboard, every cell is announced to screen readers with its position, and a wrong placement flashes and can be replaced with nothing lost. This game sits alongside our Array Builder Garden for younger children, which builds the picture rather than reading it. Free, no sign-up, no advertising to children.
Chosen by the skills this activity practises.
A maths question is shown in large text at the centre of the play area. A timer bar begins counting down from 120 seconds.
Answer options are shown as large buttons. Tap and drag, or use the mouse on desktop. Any input method works — touch, mouse or keyboard.
Each consecutive correct answer increases your streak. A longer streak lights up the flame icon and adds a bonus multiplier to the XP you earn for the level.
Each level has 4 questions. Complete them to earn the full level reward (+10 XP, plus up to +10 XP for a perfect run). Progress is saved locally and shown on the Parent Dashboard.
Mapped to national curriculum frameworks so teachers and parents can match practice to school standards.
Everything you need to know before your child starts playing.
Smart Starters · Ages 8 to 10
Race between frozen research stations by adding and subtracting mixed numbers against a friendly timer, for ages 8 to 10.
Smart Starters · Ages 8 to 10
Complete number sequences on a grid inside an ancient puzzle vault, filling missing values to unlock each chamber, for ages 8 to 10.
Smart Starters · Ages 8 to 10
Solve a chain of locked maths puzzles to complete a rainforest conservation mission, for ages 8 to 10.
Smart Starters · Ages 8 to 10
Drag fraction stone tablets onto their simplest-form targets inside an ancient temple, matching equivalent fractions, for ages 8 to 10.