Smart Starters · Ages 8 to 10
Mixed Number Speed Dash
Race between frozen research stations by adding and subtracting mixed numbers against a friendly timer, for ages 8 to 10.
Smart Starters · Ages 8 to 10
All Smart Starters gamesTurn part-whole and comparison word problems into bar models, then fill in the bars. For ages 8 to 10.
Every activity is one step. Here is where this one fits.
Bar Model Story Studio takes a word problem and asks the child to represent it as bars before anything is calculated. The bar model is the centrepiece of the Singapore approach and it has spread everywhere for one reason: it converts the question children actually fail on — which operation do I need? — into something they can see. Once the bars are drawn, whether the answer comes from adding or subtracting is obvious from the picture, and the child no longer has to scan the wording for keywords that may or may not mean what they seem to. Keyword hunting is a genuinely bad habit that works for a year or two and then stops, because "how many more" can be a subtraction and "altogether" can appear in a problem that needs one, and no list of trigger words survives contact with real questions. Comparison problems appear here from the third level rather than being left out, and that matters. Part-whole bars are the easy case and children absorb them quickly; comparison bars, where one quantity is described only in relation to another, are where the model earns its reputation and exactly where a child who has only ever met part-whole comes unstuck. The first bar in each round is given as an anchor and the rest are the child's to place. Numbers grow with the level from tens into the hundreds. Every bar can be filled by tap or keyboard, each is announced to screen readers with its label, and a wrong value flashes and can be replaced with nothing lost. This is a very different task from Part Part Whole Boxes in Tiny Explorers, which has no story at all. Free, no sign-up, no advertising to children.
Chosen by the skills this activity practises.
A maths question is shown in large text at the centre of the play area. A timer bar begins counting down from 150 seconds.
Answer options are shown as large buttons. Tap and drag, or use the mouse on desktop. Any input method works — touch, mouse or keyboard.
Each consecutive correct answer increases your streak. A longer streak lights up the flame icon and adds a bonus multiplier to the XP you earn for the level.
Each level has 4 questions. Complete them to earn the full level reward (+10 XP, plus up to +10 XP for a perfect run). Progress is saved locally and shown on the Parent Dashboard.
Mapped to national curriculum frameworks so teachers and parents can match practice to school standards.
Everything you need to know before your child starts playing.
Smart Starters · Ages 8 to 10
Race between frozen research stations by adding and subtracting mixed numbers against a friendly timer, for ages 8 to 10.
Smart Starters · Ages 8 to 10
Complete number sequences on a grid inside an ancient puzzle vault, filling missing values to unlock each chamber, for ages 8 to 10.
Smart Starters · Ages 8 to 10
Solve a chain of locked maths puzzles to complete a rainforest conservation mission, for ages 8 to 10.
Smart Starters · Ages 8 to 10
Drag fraction stone tablets onto their simplest-form targets inside an ancient temple, matching equivalent fractions, for ages 8 to 10.