Smart Starters · Ages 8 to 10
Mixed Number Speed Dash
Race between frozen research stations by adding and subtracting mixed numbers against a friendly timer, for ages 8 to 10.
Smart Starters · Ages 8 to 10
All Smart Starters gamesApply the divisibility rules for 2 to 10, and name which rule settles it. For ages 8 to 10.
Every activity is one step. Here is where this one fits.
Divisibility Rule Ranger teaches the shortcuts that let a child tell whether one number divides another without doing the division. Some are obvious once seen — a number divides by 10 if it ends in a zero, by 5 if it ends in 0 or 5, by 2 if the last digit is even. Others are genuinely surprising: a number divides by 3 if its digits add up to a multiple of 3, and by 9 on the same test with 9, which is the kind of fact that makes children look at numbers differently for the first time. The rules earn their place because they are used constantly later — simplifying fractions, finding common factors, spotting primes and checking answers all lean on being able to see at a glance whether something divides. Half the questions here ask whether a given number divides, and the other half ask which rule settles the case. That second form is the one that does the teaching. A child can answer the first by quietly doing the division and learning nothing, whereas naming the rule requires actually knowing that digit sums are what matter for 3 and 9 and that the last two digits are what matter for 4. Sevens are left out on purpose: the rule for 7 is more work than dividing by 7, no curriculum this site serves teaches it at this stage, and including it for the sake of completeness would be padding. Rules arrive gradually, with the easy endings first and the digit-sum rules from the third level. Free, no sign-up, no advertising to children.
Chosen by the skills this activity practises.
A maths question is shown in large text at the centre of the play area. A timer bar begins counting down from 80 seconds.
Answer options are shown as large buttons. Tap an answer, or press keys 1–4 on the keyboard. Any input method works — touch, mouse or keyboard.
Each consecutive correct answer increases your streak. A longer streak lights up the flame icon and adds a bonus multiplier to the XP you earn for the level.
Each level has 6 questions. Complete them to earn the full level reward (+10 XP, plus up to +10 XP for a perfect run). Progress is saved locally and shown on the Parent Dashboard.
Mapped to national curriculum frameworks so teachers and parents can match practice to school standards.
Everything you need to know before your child starts playing.
Smart Starters · Ages 8 to 10
Race between frozen research stations by adding and subtracting mixed numbers against a friendly timer, for ages 8 to 10.
Smart Starters · Ages 8 to 10
Complete number sequences on a grid inside an ancient puzzle vault, filling missing values to unlock each chamber, for ages 8 to 10.
Smart Starters · Ages 8 to 10
Solve a chain of locked maths puzzles to complete a rainforest conservation mission, for ages 8 to 10.
Smart Starters · Ages 8 to 10
Drag fraction stone tablets onto their simplest-form targets inside an ancient temple, matching equivalent fractions, for ages 8 to 10.