Smart Starters · Ages 8 to 10
Mixed Number Speed Dash
Race between frozen research stations by adding and subtracting mixed numbers against a friendly timer, for ages 8 to 10.
Smart Starters · Ages 8 to 10
All Smart Starters gamesDivide, then work out what the leftover actually means in the situation. For ages 8 to 10.
Every activity is one step. Here is where this one fits.
Division with Remainders Rescue is about the half of remainders that tests actually assess. Working out that seventeen divided by five is three remainder two is arithmetic, and most children manage it. Deciding whether the answer to the question in front of them is three, four or two is a different skill entirely, and it is the one that determines the mark. This game asks both. Some questions want the bare quotient and remainder. The rest put the same division inside a situation, and the situations behave differently on purpose. Seventeen children needing boats that hold five means four boats, because the two left over still have to get across — you round up. Seventeen eggs packed into boxes of five means three full boxes, because a part-filled box is not a full box — you round down. Seventeen sweets shared between five friends leaves two over, and there the remainder is the whole answer. A child who has only ever practised bare division answers all three the same way and gets two of them wrong, and will keep getting them wrong for years, because nothing in bare practice ever reveals the problem. The wrong options offered are deliberately the other two readings of the same division, so a child who has divided correctly but interpreted carelessly is caught rather than accidentally rewarded. Divisors reach nine and totals grow with the level. Free, no sign-up, no advertising to children, progress kept on the device.
Chosen by the skills this activity practises.
A maths question is shown in large text at the centre of the play area. A timer bar begins counting down from 100 seconds.
Answer options are shown as large buttons. Tap an answer, or press keys 1–4 on the keyboard. Any input method works — touch, mouse or keyboard.
Each consecutive correct answer increases your streak. A longer streak lights up the flame icon and adds a bonus multiplier to the XP you earn for the level.
Each level has 6 questions. Complete them to earn the full level reward (+10 XP, plus up to +10 XP for a perfect run). Progress is saved locally and shown on the Parent Dashboard.
Mapped to national curriculum frameworks so teachers and parents can match practice to school standards.
Everything you need to know before your child starts playing.
Smart Starters · Ages 8 to 10
Race between frozen research stations by adding and subtracting mixed numbers against a friendly timer, for ages 8 to 10.
Smart Starters · Ages 8 to 10
Complete number sequences on a grid inside an ancient puzzle vault, filling missing values to unlock each chamber, for ages 8 to 10.
Smart Starters · Ages 8 to 10
Solve a chain of locked maths puzzles to complete a rainforest conservation mission, for ages 8 to 10.
Smart Starters · Ages 8 to 10
Drag fraction stone tablets onto their simplest-form targets inside an ancient temple, matching equivalent fractions, for ages 8 to 10.