Smart Starters · Ages 8 to 10

All Smart Starters games

MTC Six Second Sprint

Practise the Multiplication Tables Check at the real six seconds a question. For ages 8 to 10.

SpeedMTC practice: multiplication tables check at six seconds~3 min per level5 levelsAll devices
  • Free · no account required
  • COPPA compliant
  • +10 XP per level
  • 5 levels
  • Plays on all devices
  • Curriculum-aligned

The learning journey

Every activity is one step. Here is where this one fits.

  1. Play(you are here)Learn the idea in a game
  2. PractiseLock it in on paper
  3. ReviewCome back and keep it sharp
  4. MasterTake on a harder challenge
  5. AchieveEarn a certificate

About MTC Six Second Sprint

MTC Six Second Sprint practises England's statutory Multiplication Tables Check under the conditions children actually meet. The real check gives twenty-five questions at six seconds each, drawn from the two to twelve times tables, and it deliberately over-samples the sixes, sevens, eights, nines and twelves because those are the tables children reach year four weakest on. This game samples the same way, and that matters more than it sounds. Practice against an even spread of tables feels easier than the real thing, produces a flattering score, and leaves precisely the tables that will appear most often the least rehearsed — which is worse than no practice, because it builds confidence that the check then removes. The six seconds are real and are not quietly stretched at the lower levels, because the timing is not a difficulty setting, it is the assessment. What does change with level is the pool: the friendlier tables on their own to begin with, and the over-sampled ones weighted in from the third level, so a child can meet the format before meeting the hardest content in it. Wrong answers cost nothing and the sprint moves straight on, exactly as the real check does, and any level can be replayed as often as a child likes. The remaining time is available to screen reader users on demand and is spoken at the final seconds rather than continuously. Free, no sign-up, no advertising to children, and no scores are sent anywhere — progress stays on the device.

Chosen by the skills this activity practises.

A hand for grown-ups

Before you start
Think of it as groups: "4 × 3" is four groups of three. Have something you can arrange into equal groups.
While they work
Skip-counting (3, 6, 9, 12…) is a solid way in before facts are memorised. Let them use it — speed comes later.
Afterwards
Spot arrays in real life together — eggs in a box, tiles on a floor. Rows-and-columns is multiplication you can see.
Watch out for
Treating it as harder addition and losing track. Grouping objects physically keeps the "equal groups" idea in view.
Away from the screen
Lay out objects in rows and columns and count them two ways. Cooking with doubled recipes is multiplication too.

How to play

  1. A question appears on screen

    An equation with a missing answer — for example "4 + 1 = ?" — is shown in large text. A timer bar starts counting down from 6 seconds.

  2. Tap or press the correct answer

    Four answer options are shown as large buttons. Tap an answer, or press keys 1–4 on the keyboard.

  3. Build your streak

    Each consecutive correct answer increases your streak counter. A streak of 5 or more turns the flame icon orange and awards a streak bonus to your XP for that level.

  4. Complete the level to finish

    Each level has 25 questions. Complete them correctly to earn the full level XP (+10 XP, plus up to +10 XP perfect bonus). Your progress is saved automatically between sessions.

🎓 Curriculum

Curriculum alignment

Mapped to national curriculum frameworks so teachers and parents can match practice to school standards.

  • United StatesCommon Core State Standards for Mathematics · times-tables, multiplication, fluencyAligned to times-tables, multiplication, fluency number and operations objectives.
  • United KingdomNational Curriculum for England — Maths · times-tables, multiplication, fluencyAligned to times-tables, multiplication, fluency number and operations objectives.
  • AustraliaAustralian Curriculum v9.0 — Mathematics · times-tables, multiplication, fluencyAligned to times-tables, multiplication, fluency number and operations objectives.
  • CanadaPan-Canadian Provincial Standards · times-tables, multiplication, fluencyAligned to times-tables, multiplication, fluency number and operations objectives.
❓ FAQ

Common questions from parents & teachers

Everything you need to know before your child starts playing.

  • Yes. The statutory check gives six seconds per question and twenty-five questions in total. The timing here is not softened at lower levels because the timing is the assessment.

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