Little Learners · Ages 5 to 7

All Little Learners games

Base Ten Regroup Lab

Exchange ten ones for one ten by filling ten rods with base ten blocks, for ages 5 to 7.

SimulationExchange ten ones for one ten with base ten blocks~10 min per level5 levelsAll devices
  • Free · no account required
  • COPPA compliant
  • +10 XP per level
  • 5 levels
  • Plays on all devices
  • Curriculum-aligned

The learning journey

Every activity is one step. Here is where this one fits.

  1. Play(you are here)Learn the idea in a game
  2. PractiseLock it in on paper
  3. ReviewCome back and keep it sharp
  4. MasterTake on a harder challenge
  5. AchieveEarn a certificate

About Base Ten Regroup Lab

Base Ten Regroup Lab is a hands-on exchange bench. Loose ones blocks sit in a pool and the child moves them into ten rods, exactly ten to a rod, until every rod is full and the pool is empty. Nothing about that is complicated, and that is deliberate — the value is in doing it, repeatedly, until the exchange stops being a rule and becomes something the child has actually performed. Carry the one is an instruction a child can follow correctly for years without ever knowing what was carried or why it was worth one in the next column along. The only reliable cure is to have physically bundled ten ones into a single ten enough times that the digit carries meaning, and this game exists to sit underneath our Column Add Carry Climb rather than beside it: play this first, and the carry in that game stops being a mysterious little number floating above the sum. A running count sits under each rod and updates with every block, so the relationship between the action and the number stays visible. Blocks can be taken back out again with the minus button, so no move is ever irreversible and experimenting costs nothing. One rod is filled at the first two levels and two from the third, which is enough repetition to make the point without turning into a chore. Every control is operable by tap or keyboard and labelled clearly for screen readers. The game is free, needs no sign-up, shows no advertising to children, and keeps all progress on the device.

Chosen by the skills this activity practises.

A hand for grown-ups

Before you start
Find a calm few minutes with no rush. Let your child know it is fine to find some of it tricky — that is what practice is for.
While they work
Sit nearby but let them lead. If they get stuck, ask "what could you try?" rather than giving the answer — the thinking is the point.
Afterwards
Ask them to show you one they found easy and one they found hard. Praise the effort on the hard one, not just the right answers.
Watch out for
Rushing. If answers come too fast and wrong, slow the pace down together rather than pushing for more.
Away from the screen
Look for the same maths in everyday life — counting stairs, sharing snacks, spotting shapes on a walk.

How to play

  1. A question appears on screen

    A maths question is shown in large text at the centre of the play area. A timer bar begins counting down from 150 seconds.

  2. Choose the correct answer

    Answer options are shown as large buttons. Tap or click the correct option. Any input method works — touch, mouse or keyboard.

  3. Build your streak

    Each consecutive correct answer increases your streak. A longer streak lights up the flame icon and adds a bonus multiplier to the XP you earn for the level.

  4. Finish the level

    Each level has 4 questions. Complete them to earn the full level reward (+10 XP, plus up to +10 XP for a perfect run). Progress is saved locally and shown on the Parent Dashboard.

🎓 Curriculum

Curriculum alignment

Mapped to national curriculum frameworks so teachers and parents can match practice to school standards.

  • United StatesCommon Core State Standards for Mathematics · place-value, additionAligned to place-value, addition number and operations objectives.
  • United KingdomNational Curriculum for England — Maths · place-value, additionAligned to place-value, addition number and operations objectives.
  • AustraliaAustralian Curriculum v9.0 — Mathematics · place-value, additionAligned to place-value, addition number and operations objectives.
  • CanadaPan-Canadian Provincial Standards · place-value, additionAligned to place-value, addition number and operations objectives.
❓ FAQ

Common questions from parents & teachers

Everything you need to know before your child starts playing.

  • It means exchanging ten of one unit for one of the next: ten ones become one ten. It is the move behind carrying in column addition.

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