Smart Starters · Ages 8 to 10
Mixed Number Speed Dash
Race between frozen research stations by adding and subtracting mixed numbers against a friendly timer, for ages 8 to 10.
Smart Starters · Ages 8 to 10
All Smart Starters gamesDivide by taking away chunks of the divisor, then count how many chunks there were. For ages 8 to 10.
Every activity is one step. Here is where this one fits.
Chunking Division Quarry divides by repeated subtraction in useful sized pieces. To divide ninety-one by seven, take away ten sevens to leave twenty-one, then three more sevens to leave nothing, and the answer is the ten and the three added together. The method sits between sharing objects out one at a time and the compact short division method, and its real virtue is that the child chooses the chunks. A pupil who is confident only with their ten times table can still divide ninety-one by seven; they simply take more steps than a pupil who sees thirteen sevens immediately. Nobody is locked out for not knowing a fact, and the arithmetic stays honest rather than being replaced by a procedure they cannot check. Chunking is the term used in English schools, where it appeared in the national strategies and remains what many parents were taught, which is why searches for it turn up little beyond PDFs and forum arguments. The question always asks how many lots were taken away altogether, and that is deliberate: the sum of the chunks is exactly the step children miss. Having subtracted correctly, they report the last chunk they took, or the amount left over, because both numbers are sitting right there in front of them. The wrong answers offered are those two numbers, so a child making that mistake is caught rather than accidentally landing on the right total. Divisors reach nine and the chunks grow with the level. Free, no sign-up, no advertising to children.
Chosen by the skills this activity practises.
A maths question is shown in large text at the centre of the play area. A timer bar begins counting down from 130 seconds.
Answer options are shown as large buttons. Tap or click the correct option. Any input method works — touch, mouse or keyboard.
Each consecutive correct answer increases your streak. A longer streak lights up the flame icon and adds a bonus multiplier to the XP you earn for the level.
Each level has 5 questions. Complete them to earn the full level reward (+10 XP, plus up to +10 XP for a perfect run). Progress is saved locally and shown on the Parent Dashboard.
Mapped to national curriculum frameworks so teachers and parents can match practice to school standards.
Everything you need to know before your child starts playing.
Smart Starters · Ages 8 to 10
Race between frozen research stations by adding and subtracting mixed numbers against a friendly timer, for ages 8 to 10.
Smart Starters · Ages 8 to 10
Complete number sequences on a grid inside an ancient puzzle vault, filling missing values to unlock each chamber, for ages 8 to 10.
Smart Starters · Ages 8 to 10
Solve a chain of locked maths puzzles to complete a rainforest conservation mission, for ages 8 to 10.
Smart Starters · Ages 8 to 10
Drag fraction stone tablets onto their simplest-form targets inside an ancient temple, matching equivalent fractions, for ages 8 to 10.