Smart Starters · Ages 8 to 10
Mixed Number Speed Dash
Race between frozen research stations by adding and subtracting mixed numbers against a friendly timer, for ages 8 to 10.
Smart Starters · Ages 8 to 10
All Smart Starters gamesThree digits by two digits using the formal long multiplication method. For ages 8 to 10.
Every activity is one step. Here is where this one fits.
Long Multiplication Skyline is where everything the earlier multiplication games build gets compressed into the method a child will carry for the rest of school. The grid method shows the decomposition, the area model explains why splitting the numbers is allowed, and partial products stacks the pieces ready to add — long multiplication does all three at once and shows almost none of its working. That compression is exactly why it is worth arriving at last rather than first. Each round lays the method out as it is actually written: the number multiplied by the ones digit, then by the tens digit, then both added together. The tens row is where children go wrong, and they go wrong in one specific way. Multiplying by the 3 in 30 and forgetting that it is thirty rather than three produces an answer that is out by a factor of ten and still looks like a sensible number, so nothing about it feels wrong. This game therefore never pre-fills that row above the first level, and its label names the multiplication as times thirty rather than times three, so the tens are visible in the question rather than remembered. Two digits by two digits to begin with, and three digits by two from the third level, which is the range the grade 5 curriculum expects. Every answer is placed from a short palette, everything is operable by tap or keyboard, each cell is announced to screen readers, and a wrong number flashes and can be replaced with nothing lost. Free, no sign-up, no advertising to children.
Chosen by the skills this activity practises.
A maths question is shown in large text at the centre of the play area. A timer bar begins counting down from 170 seconds.
Answer options are shown as large buttons. Tap and drag, or use the mouse on desktop. Any input method works — touch, mouse or keyboard.
Each consecutive correct answer increases your streak. A longer streak lights up the flame icon and adds a bonus multiplier to the XP you earn for the level.
Each level has 4 questions. Complete them to earn the full level reward (+10 XP, plus up to +10 XP for a perfect run). Progress is saved locally and shown on the Parent Dashboard.
Mapped to national curriculum frameworks so teachers and parents can match practice to school standards.
Everything you need to know before your child starts playing.
Smart Starters · Ages 8 to 10
Race between frozen research stations by adding and subtracting mixed numbers against a friendly timer, for ages 8 to 10.
Smart Starters · Ages 8 to 10
Complete number sequences on a grid inside an ancient puzzle vault, filling missing values to unlock each chamber, for ages 8 to 10.
Smart Starters · Ages 8 to 10
Solve a chain of locked maths puzzles to complete a rainforest conservation mission, for ages 8 to 10.
Smart Starters · Ages 8 to 10
Drag fraction stone tablets onto their simplest-form targets inside an ancient temple, matching equivalent fractions, for ages 8 to 10.