Smart Starters · Ages 8 to 10
Mixed Number Speed Dash
Race between frozen research stations by adding and subtracting mixed numbers against a friendly timer, for ages 8 to 10.
Smart Starters · Ages 8 to 10
All Smart Starters gamesBreak a multiplication into partial products written down the page, then total them. For ages 8 to 10.
Every activity is one step. Here is where this one fits.
Partial Products Puzzle Box writes each piece of a multiplication on its own line and adds them at the bottom. It is the same decomposition our Grid Method Multiply Lab lays out across a grid, deliberately presented the other way round, because the vertical list is the step between the grid and the compact column algorithm that eventually replaces both. Once the partial products are stacked, adding them is exactly what column multiplication does — silently, in a way that is very hard to see. A child who has written the list out a few dozen times has a much better chance of recognising what the compact method is doing when it arrives, rather than accepting it as a sequence of moves to memorise. Partial products is the term used in American Common Core material, and the vertical layout here matches how it is set out in those classrooms; the grid version carries the UK and Australian name for the same idea. Each row names one multiplication and the child places its answer, with the total underneath. Two-digit by one-digit to begin with, and two-digit by two-digit from the fourth level, where four partial products appear and the list stops being something a child can shortcut in their head. Every empty cell carries a clue naming the multiplication being asked for, with a fuller hint behind a button. Grids are worked by tap or keyboard, every cell is announced to screen readers, and a wrong number flashes and can be replaced with nothing lost. Free, no sign-up, no advertising to children.
Chosen by the skills this activity practises.
A maths question is shown in large text at the centre of the play area. A timer bar begins counting down from 150 seconds.
Answer options are shown as large buttons. Tap and drag, or use the mouse on desktop. Any input method works — touch, mouse or keyboard.
Each consecutive correct answer increases your streak. A longer streak lights up the flame icon and adds a bonus multiplier to the XP you earn for the level.
Each level has 4 questions. Complete them to earn the full level reward (+10 XP, plus up to +10 XP for a perfect run). Progress is saved locally and shown on the Parent Dashboard.
Mapped to national curriculum frameworks so teachers and parents can match practice to school standards.
Everything you need to know before your child starts playing.
Smart Starters · Ages 8 to 10
Race between frozen research stations by adding and subtracting mixed numbers against a friendly timer, for ages 8 to 10.
Smart Starters · Ages 8 to 10
Complete number sequences on a grid inside an ancient puzzle vault, filling missing values to unlock each chamber, for ages 8 to 10.
Smart Starters · Ages 8 to 10
Solve a chain of locked maths puzzles to complete a rainforest conservation mission, for ages 8 to 10.
Smart Starters · Ages 8 to 10
Drag fraction stone tablets onto their simplest-form targets inside an ancient temple, matching equivalent fractions, for ages 8 to 10.